Fog object in Rhino ?

Rhino 3D (Export script developed by SamPage; Integrated Plugin developed by Paul Kinnane)

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v-cube
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Hi,

I am currently testing some ways to archive god rays... I had some limited success with adding a scatter medium to the environment, I saw many tutorials for cinema which would use an fog object instead...
is this supported by the Rhino plugin somehow?

thanks for any feedback

Andreas
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
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face_off
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Hi Andeas

You can just use a cube that contains the fog (ie. assume a material to the cube with a scatter node attached). However I think you get much better results using the Environment Medium pin, and using a large Medium Radius value.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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v-cube
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thanks Paul, I will try out both approaches, you are probably right,
it is mostly that I don´t have much experience with this and the parameters are very cryptical to me...

best

Andreas
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
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v-cube
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Posts: 491
Joined: Fri Jul 22, 2011 11:02 am
Location: Aachen, Germany
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i´s slowly coming along...
test33.jpg
by the way, thanks again for supporting the RN plugin, this scene was entirely done with it... for vegetation and especially grass this is a complete gamechanger!!!

best

Andreas
Architectural Rendering Services
1 x 4090 GTX, 1 x 3090 GTX
http://www.v-cube.de
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face_off
Octane Plugin Developer
Posts: 15713
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Wow - looks amazing!
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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