Setting up geometry manually in Standalone - BEPEG4D-HELP !!

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Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

Hi Guys,

I know how to setup geometry in Standalone using geometry group/placement nodes etc - but I'm having trouble transforming/moving multiple groups simultaneously.

What I want to do is import an object that is comprised of multiple parts and either move it as a whole or move the separate elements individually.

Can somebody tell me what I'm doing wrong and point me in the right direction please.

Please see attached screenshot.

If i import from C4D as an ORBX, I have the same issue, I can move separate pieces of geo, but I cannot select multiple pieces and move them...

Thanks

John
geo_import_issue.jpg
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Despot
Licensed Customer
Posts: 130
Joined: Tue Jan 10, 2017 3:19 pm

Wow, please stop inundating me with helpful replies...
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bepeg4d
Octane Guru
Posts: 10399
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
it should depend from the pivot of the objects, it is not visible in your screenshot, so it seems outside of the view.
Just tried with a couple of cubes, and everything works as expected:
62C02252-CBFA-4ECB-A40C-599E531CBA84.jpeg
CubesToSa.orbx.zip
(13.09 KiB) Downloaded 121 times
ciao Beppe
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