No Motion blur while using Object Emitter?

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ArturM
Licensed Customer
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Joined: Sun Oct 20, 2019 9:43 am

Hi !
I''m trying to render a rain scene where droplets supposed to be blurred. They are emitted by the Particles Emitter as a little spheres but it doesn't seem to work. I mean they are visible in the final render but without the MB. I applied the Octane Tag both to the Emitter and to the droplet but still there are no MB. Motion Blur in the OctaneCamera tag is also turned on. Am I missing something or Octane has some limits when it comes to working with these C4D native tools?



Best regards.
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bepeg4d
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If I remember well, it should work, do you mind to share an example scene that shows the issue?

ciao Beppe
ArturM
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Joined: Sun Oct 20, 2019 9:43 am

bepeg4d wrote:If I remember well, it should work, do you mind to share an example scene that shows the issue?

ciao Beppe
I checked some settings and now only some spheres (created by the Emitter) are affected by the motion blur.
But there is one more thing. That MB is only shown in the Live Viewer but not in the final render(as the picture that I'm attaching is showing).

P.s. So sorry for such a late reply!

Regards,

A.M.

*EDIT* I don't think I can attach picture nor file : (
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bepeg4d
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Please, write to [email protected] sharing your Otoy username, probably your Forum permissions need to be corrected.

ciao Beppe
ArturM
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bepeg4d wrote:Please, write to [email protected] sharing your Otoy username, probably your Forum permissions need to be corrected.

ciao Beppe
Hah, Done ! Thanks for the advice : )

And here is the file and the pic that I mentioned before : )
Attachments
Raindrops without MB.rar
(47.65 KiB) Downloaded 230 times
1.jpg
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bepeg4d
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Confirmed, there is an issue with motion blur and sandard emitter in Picture Viewer, I’m going to report this to the devs.
But, if you export the scene to Standalone, it works correctly, and you can render from there:
B137BFE3-3C5F-4D36-B363-74C50456C9AB.jpeg
ciao Beppe
ArturM
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Ok ok, thank you : ) !

Regards,

ArturM
BLKRCAT
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Any update on this?
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aoktar
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If you try to use direct access for particle engine with standard emitter, motion blur is disabled on latest builds. Done for avoiding nonconsistent results.
Use standard emitter without objecttag/particle access.
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anastasia.bilnitckaia
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aoktar wrote:If you try to use direct access for particle engine with standard emitter, motion blur is disabled on latest builds. Done for avoiding nonconsistent results.
Use standard emitter without objecttag/particle access.
sorry i don't understand, please explain
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