Mesh has 14 UV maps. How to use with Octane?
Moderator: juanjgon
- pixelsmack
- Posts: 112
- Joined: Wed Jun 11, 2014 6:31 pm
Octane only lets me select 1-3. Is there a way to access the other UV maps in this mesh?
It is 3 maps per layer so you could split your model into layers (so it's 3 UVs per layer) if needed OR just merge UVs if you have different materials/surfaces.
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
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Lewis
http://www.ram-studio.hr
Skype - lewis3d
ICQ - 7128177
WS AMD TRPro 3955WX, 256GB RAM, Win10, 2 * RTX 4090, 1 * RTX 3090
RS1 i7 9800X, 64GB RAM, Win10, 3 * RTX 3090
RS2 i7 6850K, 64GB RAM, Win10, 2 * RTX 4090
- TheMightySpud
- Posts: 71
- Joined: Thu Jun 06, 2013 11:19 am
If they have 1 surface per UV Map, you could assign them in the LW native surface editor and use the Octane UVMAP Node to use the settings from the LW T colour channel.