I spent a lot of time to get at least the effect of rays, but the lamp itself is poorly created, we need to guess how to set it up, what prevented us from making the impact coefficient, and if a person needs his own texture, choose a texture
why from red. green glass no rays with an admixture of red and green tints?
why do you complicate a function that should be understandable to the user, okay, I configured something, but it looks awful, it should not work like that. And if a novice user, he / she will switch to a render that did it conveniently and he will perform the desired task
where is falloff?
VolumetricSpotLight
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- Elvissuperstar007
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- paride4331
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Hi,
viewtopic.php?f=51&t=75654
viewtopic.php?f=82&t=64217&p=327213&hil ... al#p326955
I hope it helps.
Regards
Paride
viewtopic.php?f=51&t=75654
viewtopic.php?f=82&t=64217&p=327213&hil ... al#p326955
I hope it helps.
Regards
Paride
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- Elvissuperstar007
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This is not intuitive, can't it be done in the lamp itself?
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Thanks for the feedback. A lot of the new features are just new and have continual ongoing work. Feedback are welcome and will be read.