VolumetricSpotLight

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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Elvissuperstar007
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I spent a lot of time to get at least the effect of rays, but the lamp itself is poorly created, we need to guess how to set it up, what prevented us from making the impact coefficient, and if a person needs his own texture, choose a texture

why from red. green glass no rays with an admixture of red and green tints?


why do you complicate a function that should be understandable to the user, okay, I configured something, but it looks awful, it should not work like that. And if a novice user, he / she will switch to a render that did it conveniently and he will perform the desired task

where is falloff?
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andrey.krivulya
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+1000000000000000 =)
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My youtube channel with 3d tutorials ----- >>>> https://www.youtube.com/c/AndrewKrivulya
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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Elvissuperstar007
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This is not intuitive, can't it be done in the lamp itself?
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tcheng00
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Thanks for the feedback. A lot of the new features are just new and have continual ongoing work. Feedback are welcome and will be read.
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