Many materials in the scene = no good

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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Hurricane046
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Let's say we have scene like this in R19 Octane 2020.1.3-R2:

Image

Whenever I open this particular C4D file I get material load that looks like this:



My point is: It might be normal. This might be the way Octane works. That being said - is there anything one can do to avoid/streamline this? I will have like a 300 materials in the end and that will take a long time to load. All my texture files that are around 500x500 8 bit RGB .psd format.

I've even tried tinkering with some of these but got no better results.

Image

Thanks for any kind of help!
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aoktar
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It's a process to regenerate previews. It will not avoid you to work on scene.
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nejck
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For similar scenes I sometimes turn off material previews and it speeds up scene loading / material loading considerably - if I recall correctly that is, haven't done it in a while.

That said, there is a problem with disabling material previews - one is that you obviously can't see what you are doing unless you've got the LiveViewer running (not a big deal) and second is that for some reason LiveViewer doesn't update the image for you anymore unless you literally move some geometry around. Basically all the material changes will not cause the LiveViewer to update the scene :)
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Hurricane046
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aoktar wrote:It's a process to regenerate previews. It will not avoid you to work on scene.
If you meant "it will not stop you from working on the scene" it kinda does :-/ It always makes the Cinema 4D laggy and semi-unresponsive during the 20-30 second long texture load on file open.

I do of course work in N~Q mode (Options > Texture) which hides all the textures and let's you work in grey-textureless environment, but me and my co-workers were thinking if there is a more robust solution - for example like saving the precached textures so they load immediately on startup? Or using just the .jpg format for the textures instead of .psd, tiff or png?

We have to build massive scenes, and C4D handles them very well actually (thanks to instancing, proxies, layers, takes,...), but this texture limitation gets in the way A LOT. :|

Edit: This is what it looks like (just a taste inside one of our smaller scenes):

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