Translucency in Universal Material
Moderator: juanjgon
It is in standalone. Can you share an example?
- motionskill
- Posts: 17
- Joined: Sun Sep 16, 2018 9:28 pm
I mean in Houdini. There is no Lambertian transmission mode in Houdini version of Universal material like mentioned in
viewtopic.php?f=9&t=71909
https://www.screencast.com/t/f9qgMTksdsve
viewtopic.php?f=9&t=71909
https://www.screencast.com/t/f9qgMTksdsve
- motionskill
- Posts: 17
- Joined: Sun Sep 16, 2018 9:28 pm
There is still no Translucency Input in Universal material. Do we need to use Transmission input and set Transmission type to Diffuse?
P.s. I need this for Megascan materials, they provide Translucency separate image layer but it's not connected to any port
P.s. I need this for Megascan materials, they provide Translucency separate image layer but it's not connected to any port
If you use Megascans Bridge, it will automatically create the material with all the textures needed for the renderer you choose
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D