OctaneRender® for 3ds max® v2020.1.3 - 10.12
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Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
no idea for this ? viewtopic.php?f=80&t=75193&start=20#p386020
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,HHbomb wrote:Hi, I have a problem with this version and some before.
I have already reported it.
When I have instanced proxies, when I set one ( for eg ) not visible to camera, sometimes it works, sometimes no. Specially when you re-open your file or clear objects in globel settings.
see pict. Very very annoying, when you mix seen and unseen trees in a render.
Please, it is important.
just sent to developers.
Ragards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3808
- Joined: Fri Sep 18, 2015 7:19 am
coilbook wrote:When will be this vdb bug fixed? Thanks
I mentioned here viewtopic.php?f=80&t=74816&start=40
Hi coilbook,
SDK developers made changes on the step length of the medium node.
I had some test with bunny.vdb I got good results multiplied by two.
So the solution is to have the Step length value higher then before.
I hope it helps.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thank you !paride4331 wrote:coilbook wrote:When will be this vdb bug fixed? Thanks
I mentioned here viewtopic.php?f=80&t=74816&start=40
Hi coilbook,
SDK developers made changes on the step length of the medium node.
I had some test with bunny.vdb I got good results multiplied by two.
So the solution is to have the Step length value higher then before.
I hope it helps.
I still have problems with NVLINK. Latest drivers...all latest WIN10
Using 512MB Head Room, 64GB out of Core. 2/4 Parallel Samples/Max tile samp.
Scene would need around 24GB of VRAM. With two Titan RTX it should work.
Using 512MB Head Room, 64GB out of Core. 2/4 Parallel Samples/Max tile samp.
Scene would need around 24GB of VRAM. With two Titan RTX it should work.
Code: Select all
OctaneRender Enterprise 2020.1.3 (8010300)
Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 00000194C78AC5A0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 00000194C78A5640)
CUDA error 2 on device 0: out of memory
-> failed to allocate device memory
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
Heymbetke wrote:I still have problems with NVLINK. Latest drivers...all latest WIN10
Using 512MB Head Room, 64GB out of Core. 2/4 Parallel Samples/Max tile samp.
Scene would need around 24GB of VRAM. With two Titan RTX it should work.
Code: Select all
OctaneRender Enterprise 2020.1.3 (8010300) Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 00000194C78AC5A0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 00000194C78A5640) CUDA error 2 on device 0: out of memory -> failed to allocate device memory
Take a look at this topic and you'll find some new information on the last pages.
viewtopic.php?f=27&t=74536&start=20
Ich wünsche dir einen guten Start in die Woche!