OctaneRender® for 3ds max® v2020.1.3 - 10.12

Sub forum for plugin releases
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
User avatar
Sidches
Licensed Customer
Posts: 31
Joined: Wed Nov 15, 2017 9:40 pm

Hey paride, cool, thanks for the information =)
HHbomb
Licensed Customer
Posts: 1371
Joined: Wed Jun 30, 2010 8:45 pm
Contact:

YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

HHbomb wrote:Hi, I have a problem with this version and some before.
I have already reported it.
When I have instanced proxies, when I set one ( for eg ) not visible to camera, sometimes it works, sometimes no. Specially when you re-open your file or clear objects in globel settings.
see pict. Very very annoying, when you mix seen and unseen trees in a render.
Please, it is important.
Hi HHbomb,
just sent to developers.
Ragards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Rik
Licensed Customer
Posts: 423
Joined: Wed Jul 28, 2010 8:57 pm

Has the 2x2 AI upscaling been fixed with this new 'universal camera'

Or is it still goosed?
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:When will be this vdb bug fixed? Thanks
I mentioned here viewtopic.php?f=80&t=74816&start=40

Hi coilbook,
SDK developers made changes on the step length of the medium node.
I had some test with bunny.vdb I got good results multiplied by two.
So the solution is to have the Step length value higher then before.
I hope it helps.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:
coilbook wrote:When will be this vdb bug fixed? Thanks
I mentioned here viewtopic.php?f=80&t=74816&start=40

Hi coilbook,
SDK developers made changes on the step length of the medium node.
I had some test with bunny.vdb I got good results multiplied by two.
So the solution is to have the Step length value higher then before.
I hope it helps.
Thank you !
User avatar
mbetke
Licensed Customer
Posts: 1293
Joined: Fri Jun 04, 2010 9:12 am
Location: Germany
Contact:

I still have problems with NVLINK. Latest drivers...all latest WIN10
Using 512MB Head Room, 64GB out of Core. 2/4 Parallel Samples/Max tile samp.
Scene would need around 24GB of VRAM. With two Titan RTX it should work.

Code: Select all

OctaneRender Enterprise 2020.1.3 (8010300)

Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 00000194C78AC5A0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 00000194C78A5640)
CUDA error 2 on device 0: out of memory
  -> failed to allocate device memory
PURE3D Visualisierungen
Sys: Intel Core i9-12900K, 128GB RAM, 2x 4090 RTX, Windows 11 Pro x64, 3ds Max 2024.2
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

mbetke wrote:I still have problems with NVLINK. Latest drivers...all latest WIN10
Using 512MB Head Room, 64GB out of Core. 2/4 Parallel Samples/Max tile samp.
Scene would need around 24GB of VRAM. With two Titan RTX it should work.

Code: Select all

OctaneRender Enterprise 2020.1.3 (8010300)

Can't connect node 'oDiff_07 - Default' (NT_MAT_DIFFUSE, 00000194C78AC5A0) to static pin 'layer' (P_LAYER, type PT_MATERIAL_LAYER) of node 'Universal material' (NT_MAT_UNIVERSAL, 00000194C78A5640)
CUDA error 2 on device 0: out of memory
  -> failed to allocate device memory
Hey

Take a look at this topic and you'll find some new information on the last pages.

viewtopic.php?f=27&t=74536&start=20

Ich wünsche dir einen guten Start in die Woche!
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

Hallo

after update i have this problem, the materials window no longer updates when the octane is rendering
Attachments
VIGFH9pCsr.gif
Post Reply

Return to “Releases”