hi there,
thanks for all your help so far... I'm just starting with Unreal (and Octane in Unreal) and I'd like to continue with it...
I noticed in my scene that in my Landscape Displacement there are strange Circlelines.
The whole scene was imported as Orbx, in Octane Standalone there are no such artifacts...
orbx displacement map -> strange circlelines
Moderator: ChrisHekman
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http://www.larsnaglerworks.com
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Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
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- EvolverInteractive
- Posts: 133
- Joined: Thu Dec 27, 2018 7:31 am
Adjust your ray epsilon it should go away.
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
EvolverInteractive wrote:Adjust your ray epsilon it should go away.
Good chance this would fix it yes.
Other than that: Are you using orbx proxy import or orbx import and the latest build?
i used the 0.36 version and orbx import
ChrisHekman wrote:EvolverInteractive wrote:Adjust your ray epsilon it should go away.
Good chance this would fix it yes.
Other than that: Are you using orbx proxy import or orbx import and the latest build?
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
Could you try using the latest build? Also, did changing the ray epsilon work?
viewtopic.php?f=132&t=75267
viewtopic.php?f=132&t=75267
i will try the latest build...
thanks for your help,
i am shure a have a lot more questions in the future...
thanks for your help,
i am shure a have a lot more questions in the future...

ChrisHekman wrote:Could you try using the latest build? Also, did changing the ray epsilon work?
viewtopic.php?f=132&t=75267
.
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
.
.
http://www.larsnaglerworks.com
http://www.behance.net/LarsNagler
http://cargocollective.com/larsnaglerworks
Mac Pro 5.1 :: 3,33 GHz 6-Core Intel Xeon :: Mac Pro Nvidia GTX680 4 Gig :: 32GB :: C4D 13 Studio :: Octane Renderer
OP-1
- ChrisHekman
- Posts: 1062
- Joined: Wed Jan 18, 2017 3:09 pm
Please do, Im documenting every feature request.lassinger wrote: thanks for your help,
i am shure a have a lot more questions in the future...![]()