0.37 sample settings not sticking

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

i just installed the new version.
chose 64 samples instead of the default 128, but the settings wont render.
changing kernel samples has no effect, its stuck on 128.

will try this in different scenes ofcourse.
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octane0.37.jpg
crackfox
Licensed Customer
Posts: 367
Joined: Sun Apr 17, 2016 11:52 am

did some more tries. after a few export tries the kernel settings do change but cant figure when.
maybe if i restart the octane engine completely but not sure.
EvolverInteractive
Licensed Customer
Posts: 133
Joined: Thu Dec 27, 2018 7:31 am

I normally make a copy of the target, hit render on the new target and save and save all. (ctrl-s and shift-ctrl-s) because if it crashes your setting won't be saved.
ChrisHekman
OctaneRender Team
Posts: 1062
Joined: Wed Jan 18, 2017 3:09 pm

When moving over into playmode, unreal does not always force a save. When this happens unreal will load in copy of the rendertarget with the old setting.
You can force it to save first by pressing the save button.

I have fixed this in the next build.
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