Las Vegas
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- curro astorza
- Posts: 13
- Joined: Mon Oct 11, 2010 9:30 am
- curro astorza
- Posts: 13
- Joined: Mon Oct 11, 2010 9:30 am
Thanks jakchit.
I'm trying to render a night time image with this model, but have a problem with the texture I'm using in the "to fabulous Las Vegas Nevada" object. It becomes completely white when using it as a diffuse texture-emission, and the blue letters disappear, (red letters "las Vegas" is a different object).
Any help?
I'm trying to render a night time image with this model, but have a problem with the texture I'm using in the "to fabulous Las Vegas Nevada" object. It becomes completely white when using it as a diffuse texture-emission, and the blue letters disappear, (red letters "las Vegas" is a different object).
Any help?
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
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win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
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- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Instead try to make an alpha of your image and use a mix material and then for both the letters and background use texture emission. 

- curro astorza
- Posts: 13
- Joined: Mon Oct 11, 2010 9:30 am
Thnks for the reference, Elvissuperstar007.
- curro astorza
- Posts: 13
- Joined: Mon Oct 11, 2010 9:30 am
MaTtY631990, I couldn't do it with a mix-material, instead, I used a diffuse one and applied the image directly without alpha. I think I didn't explain it correctly, red letters where not the problem, they are an independent object with its own material, the issue was with the blue ones. 
