Las Vegas

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curro astorza
Licensed Customer
Posts: 13
Joined: Mon Oct 11, 2010 9:30 am

This is a first attempt with Octane. I'm working in a night versions to put all those neon lights to work...
Attachments
lasvegas1.png
jakchit
Licensed Customer
Posts: 119
Joined: Tue Feb 02, 2010 8:43 pm

awesome!!!
win 7-64bit./Ubuntu 64bit 4gb ram. intel core quad q6600, geforce gt430 driver 260.89
curro astorza
Licensed Customer
Posts: 13
Joined: Mon Oct 11, 2010 9:30 am

Thanks jakchit.
I'm trying to render a night time image with this model, but have a problem with the texture I'm using in the "to fabulous Las Vegas Nevada" object. It becomes completely white when using it as a diffuse texture-emission, and the blue letters disappear, (red letters "las Vegas" is a different object).
Any help?
Attachments
lasvegas2.png
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Elvissuperstar007
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Location: Ukraine/Russia
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MaTtY631990
Licensed Customer
Posts: 754
Joined: Thu Apr 08, 2010 8:38 pm

Instead try to make an alpha of your image and use a mix material and then for both the letters and background use texture emission. ;)
curro astorza
Licensed Customer
Posts: 13
Joined: Mon Oct 11, 2010 9:30 am

Thanks MaTtY631990, I'll try.
curro astorza
Licensed Customer
Posts: 13
Joined: Mon Oct 11, 2010 9:30 am

Thnks for the reference, Elvissuperstar007.
curro astorza
Licensed Customer
Posts: 13
Joined: Mon Oct 11, 2010 9:30 am

MaTtY631990, I couldn't do it with a mix-material, instead, I used a diffuse one and applied the image directly without alpha. I think I didn't explain it correctly, red letters where not the problem, they are an independent object with its own material, the issue was with the blue ones. :oops:
Attachments
lasvegas2b.png
detail.jpg
adeelk93
Licensed Customer
Posts: 21
Joined: Sat Oct 03, 2015 12:14 pm

Hey man,

did you ever find a fix for this? I'm having major problems with neon signs.

Thanks
Windows 10 / 16GB Ram / GTX 980 Ti SLI / Cinema 4D R16
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