How to make background visible by refraction

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iequezada
Licensed Customer
Posts: 3
Joined: Thu Apr 06, 2017 12:54 am

Hello,

Is there any way for refractive (transmissive) materials to refract a background object?

I'm attaching two different images, one with the desired result and another with what I get with octane render (which refracts octane's daylight object)

Desired result with c4d's standard renderer (you can see buildings refracted):
Desired result with c4d's standard renderer
Desired result with c4d's standard renderer
Octane render refracting daylight object instead of background:
Octane render refracting daylight object instead of background
Octane render refracting daylight object instead of background
I'm on Octane render 2020.1.2 and C4D R21.
I've tried both using a native material for the background and an octane material.
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bepeg4d
Octane Guru
Posts: 10323
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi,
add another Texture Environment node and change the type to Visible, instead or Primary, in this way you can use it for Backplate, Reflections, and/or Refractions:
http://www.aoktar.com/octane/OctaneDaylight.html
ciao Beppe
iequezada
Licensed Customer
Posts: 3
Joined: Thu Apr 06, 2017 12:54 am

bepeg4d wrote:Hi,
add another Texture Environment node and change the type to Visible, instead or Primary, in this way you can use it for Backplate, Reflections, and/or Refractions:
http://www.aoktar.com/octane/OctaneDaylight.html
ciao Beppe
Thank you Beppe, I did that and it allowed the material to refract the texture environment node behind it, however using the texture enviroment node, my backplate projects into a sphere, distorting it, What I'm looking for is a solution where my backplate projects to a flat plane, with "frontal" projection and not reacting to camera movement, such as with c4d's background object. Is there anyway to achieve this ?

This is what I'm getting with your advice:
distorted
distorted
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