Cinema4D version 2020.1.3-R2 (Obsolete stable) 24.06.2020

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leehenshall
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Hey Ahmet,

The release notes say that the Lens Shift has been added back to the Universal Camera. I've noticed that it still appears to be missing in my install?

I have compared with SA and it appears that the whole Viewing Angle Section is not exposed in the plugin - Such attributes as:

Field of View
Scale of View
Lens Shift
Pixel Aspect Ratio

See Below for comparison:
universal camera.jpg
universal camera02.jpg
If I go to the C4D camera object rather than the Octane Tag, I can access the sensor shift controls via the native C4D camera attributes. In many ways this would be the preferred way of applying a sensor offset due to the viewport feedback. The "Zoom" attribute, that I'm guessing will offer the same functionality as the Scale of View is greyed out though.
universal camera03.jpg
Checking the old ThinFilm Octane Camera, the Viewing Angle properties are present in 2020.1.3.
universal camera04.jpg
Have these attributes been left out on purpose due to having C4D counter parts? or should they be available as per SA via the Octane Camera Tag?
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aoktar
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divasoft wrote:
aoktar wrote:
divasoft wrote: Thanks for your work. Please pay attention to this problem. I really love octane, but I can’t use it because of these problems.
There's a problem with odvbmesher under Generators object. It's rendering if you move it to another location. Because it's not using ip system under Generators.
I do not quite understand you. If I move an OVDBobject outside the XPsystem, will the crashes stop?
Outside of Generators, move it to anywhere out of this object.
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SSmolak
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I don't know that is this normal because I didn't use this before but when I change name of the node ( basic properties - name ) I must close and reopen Node Editor to apply this change.
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aoktar
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SSmolak wrote:I don't know that is this normal because I didn't use this before but when I change name of the node ( basic properties - name ) I must close and reopen Node Editor to apply this change.
Not if it's so, will check. But maybe not easy to fix.

Checked, just group names are required reload. Other nodes will immediately reflect the name changes.
Last edited by aoktar on Tue Jun 23, 2020 12:24 pm, edited 1 time in total.
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aoktar
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@leehenshall,
in my opinion, just pixel ratio is missing. Shift parameters are taken from camera's main controls.
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SSmolak
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aoktar wrote:Checked, just group names are required reload. Other nodes will immediately reflect the name changes.
Image texture nodes have this problem. Generally all nodes that are not material ( red ) nodes have this issue.
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leehenshall
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aoktar wrote:@leehenshall,
in my opinion, just pixel ratio is missing. Shift parameters are taken from camera's main controls.
What about the Scale of View? Is there a way to do that via in the latest plugin?

I know it is just a FOV multiplier but I prefer to setup my camera using a real world lens then if I need to create bleed or zoom I can offset using this multiplier,
hyperchris
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While moving one object, all other objects that have materials with texture displacement disappear in live viewer. Wo'nt reappear until the live viewer is restarted or the scene is resent alltogether.
Never experienced this with previous versions.
visible.png
disappear.png
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aoktar
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hyperchris wrote:While moving one object, all other objects that have materials with texture displacement disappear in live viewer. Wo'nt reappear until the live viewer is restarted or the scene is resent alltogether.
Never experienced this with previous versions.
visible.png
disappear.png
It's a known issue with current sdk. But object appears after more samples calculated. And happens with displacements
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SRCOBB
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I think we know this, but I just want to confirm, the AVX issue with older CPUs is still there. C4D will not open at all with 2020.1.3 installed.
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