Normal map format?
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Please, try to use the Texture Tangent pass.
ciao Beppe
ciao Beppe
bepeg4d wrote:Please, try to use the Texture Tangent pass.
ciao Beppe
Not sure how could it help, whatever I do it's always just flat 0,5 0,5 1 color in that pass. Would be appreciative for an example .

https://www.dropbox.com/s/66dlm2wf2mv8w ... E.jpg?dl=0
it's only normal map I could bake . World space floating point -1 to 1 which I can turn into more regular 0-1 in Blender composer . Tangent pass shows nothing but flat color
ps, I managed to re-bake world space into Tangent space normal map in Blender itself but still wonder can I do so in Octane? I need to do it for gazilion UDIM tiles and Octane can do it in more or less automated manner but re-baking them in Blender is only possible for 0-1 UV space. So I would like to re-bake into tangent map in Octane too. Is there any trick to do it?
Q6600, 5GB ram, GF9800gt-1gb, 3dsMax 2008 , Blender , Zbrush, Messiah 3d v5, Terragen 2, Vue 6 Infinity
Hi,
you can also use the Tangent Normal pass, but it works only with Bump and Normal maps, not with Displacement: ciao Beppe
you can also use the Tangent Normal pass, but it works only with Bump and Normal maps, not with Displacement: ciao Beppe