If I create a simple scene with a single light there is non existing (no object in Object manager) environment lighting the scene. How to remove it without adding OctaneSky and setting its power to 0?
Another issue with it is when Changing environments visibility to Off in Object manager a default non existing environment lights the scene.
How to disable default non existing environment?
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CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Yes, note that it's a scene specific parameter, saved to the scene. And will not change on a different PCgalleon27 wrote:You can change the default environment color in Octane Setting > Setting > Env
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Great, thanks for the tip!
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- jayroth2020
- Posts: 488
- Joined: Mon May 04, 2020 7:30 pm
Just add a Texture Environment and set the color to black (or whatever you would like). That overrides the internal environment setting and will be more reliable for farm rendering. Don't ask me how I know that... 

Puget Systems / Intel Core Z790 ATX / RTX 4090 / Cinema 4D
It would be easier if there was no default hidden environment, fortunately you can set a hidden environment to black and save it as a default C4D scene.jayroth2020 wrote:Just add a Texture Environment and set the color to black (or whatever you would like). That overrides the internal environment setting and will be more reliable for farm rendering. Don't ask me how I know that...
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
It's a personal choice! You can't know which one is better. Not easy to make a decision. It's pinned years ago even without having blender plugin. C4d plugin is pioneer for most of featuresJ.C wrote:It would be easier if there was no default hidden environment, fortunately you can set a hidden environment to black and save it as a default C4D scene.jayroth2020 wrote:Just add a Texture Environment and set the color to black (or whatever you would like). That overrides the internal environment setting and will be more reliable for farm rendering. Don't ask me how I know that...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
If you want to make it easy for us why not to make it a global switch so users can decide to have it on or off?aoktar wrote:It's a personal choice! You can't know which one is better. Not easy to make a decision. It's pinned years ago even without having blender plugin. C4d plugin is pioneer for most of featuresJ.C wrote:It would be easier if there was no default hidden environment, fortunately you can set a hidden environment to black and save it as a default C4D scene.jayroth2020 wrote:Just add a Texture Environment and set the color to black (or whatever you would like). That overrides the internal environment setting and will be more reliable for farm rendering. Don't ask me how I know that...
Most options are made that way. Why this is different?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Every option will make it more complicated. It's the opposite of what I wish for this plugin: Keeping it as simple as can be.J.C wrote: If you want to make it easy for us why not to make it a global switch so users can decide to have it on or off?
Most options are made that way. Why this is different?
Also, this way perfectly fits to the logic of standalone if you know to use it. There's no logic as you wish. Always have an environment with a texture.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
And what is the difference between a global switch and creating a Texture Environment? They are both a click away and would do pretty much the same thing.J.C wrote: If you want to make it easy for us why not to make it a global switch so users can decide to have it on or off?
Most options are made that way. Why this is different?
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D