Hi Octaners,
I got a newbie question.
Why do I get this dark egdes projected onto my surface while using Octane light (Both area and spot light)?
How do I get rid of it?
Cheers,
Daniel
Dark edges - Octane light
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Which Kernel are you using?
Have you tried in Path tracing with GI Clamp at 10?
ciao Beppe
Have you tried in Path tracing with GI Clamp at 10?
ciao Beppe
Hi,
difficult to say without the scene, it could depend from reflection or refraction, or geometry thickness and normals
You can use the Multi pas system to split the render and check where is the issue, exactly.
Try to enable the Thin wall option in the Common tab of the Specular material, to remove the refraction/thickness effect, to see if it helps.
ciao Beppe
difficult to say without the scene, it could depend from reflection or refraction, or geometry thickness and normals

You can use the Multi pas system to split the render and check where is the issue, exactly.
Try to enable the Thin wall option in the Common tab of the Specular material, to remove the refraction/thickness effect, to see if it helps.
ciao Beppe
What is your scene scale? Try adjusting the rayepsilon perhaps 

Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬