Dark edges - Octane light

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dddavila
Licensed Customer
Posts: 8
Joined: Wed Sep 14, 2016 11:26 am

Hi Octaners,

I got a newbie question.
Why do I get this dark egdes projected onto my surface while using Octane light (Both area and spot light)?
How do I get rid of it?

Cheers,

Daniel
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bepeg4d
Octane Guru
Posts: 10397
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Which Kernel are you using?
Have you tried in Path tracing with GI Clamp at 10?

ciao Beppe
dddavila
Licensed Customer
Posts: 8
Joined: Wed Sep 14, 2016 11:26 am

Hi Beppe,

Just changed to your settings (Pathtracing and 10 GI Clmap) but still having same weird behaviour.
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bepeg4d
Octane Guru
Posts: 10397
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
difficult to say without the scene, it could depend from reflection or refraction, or geometry thickness and normals :roll:
You can use the Multi pas system to split the render and check where is the issue, exactly.
Try to enable the Thin wall option in the Common tab of the Specular material, to remove the refraction/thickness effect, to see if it helps.

ciao Beppe
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whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

What is your scene scale? Try adjusting the rayepsilon perhaps :)
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

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