Proxy mesh/viewport mesh for orbx proxy actors

Unreal® Engine Integrated Plugin

Moderator: ChrisHekman

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adamnerva
Licensed Customer
Posts: 112
Joined: Mon Apr 27, 2015 9:01 pm

Feature request: It would be very helpful for layout purposes if I had the ability to assign a lower-res stand-in mesh for orbx proxies to aid in scene assembly within the unreal dx viewport. If an orbx proxy actor had a slot to drag in a realtime version of the asset it would allow unreal realtime rendered actors to be swapped out with film res versions in the octane render.
ChrisHekman
OctaneRender Team
Posts: 1054
Joined: Wed Jan 18, 2017 3:09 pm

Ill check if this is possible.

In the meantime, I think you can already do this. Add a StaticMeshComponent to the orbx proxy actor, and set the component to be hidden in game or editor only.
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