Proxy mesh/viewport mesh for orbx proxy actors
Moderator: ChrisHekman
Feature request: It would be very helpful for layout purposes if I had the ability to assign a lower-res stand-in mesh for orbx proxies to aid in scene assembly within the unreal dx viewport. If an orbx proxy actor had a slot to drag in a realtime version of the asset it would allow unreal realtime rendered actors to be swapped out with film res versions in the octane render.
- ChrisHekman
- Posts: 1054
- Joined: Wed Jan 18, 2017 3:09 pm
Ill check if this is possible.
In the meantime, I think you can already do this. Add a StaticMeshComponent to the orbx proxy actor, and set the component to be hidden in game or editor only.
In the meantime, I think you can already do this. Add a StaticMeshComponent to the orbx proxy actor, and set the component to be hidden in game or editor only.