Texture mapping a sphere seamlessly

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

atoyuser1 wrote:thanks. Is there a way to avoid tiling in displacement ?
using vertex displacement types will help
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

aoktar wrote:
atoyuser1 wrote:thanks. Is there a way to avoid tiling in displacement ?
using vertex displacement types will help
thanks again, so I have been reading through the docs http://www.aoktar.com/octane/OCTANE%20H ... ement.html

And after playing around with subdivisions, this is how far I've got:
Vertex1.JPG
changing map type to height helps a little, but there's still that warped mapping problem at the top:
Vertex2.JPG
Should I be looking at the tri-planner?
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

In case anyone's wondering, I've found the best solution, for now, is to group a non-octane textured sphere in with a displacement deformer with emulate selected. Then I play around with segments and a subdivision surface to get more detail
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

bepeg4d wrote:Hi atoyuser1,
please have a look at here:
viewtopic.php?f=9&t=74889#p383632

ciao Beppe
Thanks Beppe, I read through all that. I converted my sphere type to icosehedron, so all the segments are more evenly distributed.
It gives me a bald patch on one side:
Trying.JPG
Same with rounded cube:
Trying Cube.JPG
I tried switching from object to tangent which sends it all in one direction. Am I missing something obvious?:
Trying Tangent.JPG
On another note: To get higher detail, is it best to use the Subdivision level in displacement, or up the segments on the primitive? I set Subdivision to 8 and C4D froze.

Many thanks
User avatar
bepeg4d
Octane Guru
Posts: 10371
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
Contact:

Hi,
if you use a procedural texture in Vector mode, it will follow a vector direction.
If you apply a procedural texture in Height mode, it will follow the normal directions of the object, but you also need to change the Noise space from UV to Texture or Object, to apply it in 3D space:
CF4D7039-FFC1-4F11-A3E7-BCF00ADF66EF.jpeg
About subdivisions, it doesn’t metter if you apply them from Vector Displacement node or from Octane Object tag, but avoid to subdivide the mesh too much.
You can switch to Wireframe view mode, to check the density of the subdivision:
3714E10B-8556-4E16-BF53-CD3DC4089824.jpeg
ciao Beppe
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

Sorry for my late reply. Yes, setting it to Height works, thanks!

it takes quote a bit of processor to get a sharp texture using this method, but at least it's seamless
frankmci
Licensed Customer
Posts: 917
Joined: Fri May 26, 2017 2:00 pm
Location: Washington DC

atoyuser1 wrote:Sorry for my late reply. Yes, setting it to Height works, thanks!

it takes quote a bit of processor to get a sharp texture using this method, but at least it's seamless
Just in case you're not using it, don't overlook the "auto bump map" option in the displacement node. It can make a HUGE difference.
Attachments
Displacement auto bump map
Displacement auto bump map
Animation Technical Director - Washington DC
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

frankmci wrote:
atoyuser1 wrote:Sorry for my late reply. Yes, setting it to Height works, thanks!

it takes quote a bit of processor to get a sharp texture using this method, but at least it's seamless
Just in case you're not using it, don't overlook the "auto bump map" option in the displacement node. It can make a HUGE difference.
I did yes, thanks. Even with that, it seems the only way to get detailed results is to up the segments - The grey sphere on the left is a bitmap displacement, the blue one is vertex :
Capture30.JPG
Capture200.JPG
atoyuser1
Licensed Customer
Posts: 212
Joined: Sat May 02, 2020 1:10 pm

This is odd. Has anyone experienced similar with vertex mapping? I'm assuming it's a memory issue (I only have 16GB)

Might need to click on the attachment to see it animate
spintest_w1280_600px_0loops_12fps_normal_256cols.gif
Post Reply

Return to “Maxon Cinema 4D”