Maybe causes infinite loop by with connection. BTW why don't use composite material? It's much betterkermelin wrote:Interesting issue here, mix materials cause a crash when trying to wire another mix material into it. In fact it renders my project files (and all backups with no materials) unusable with 'incorrect file structure' message.
Cinema4D version 2020.1-R7 (Obsolete stable)05.06.2020
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- rclassenphoto
- Posts: 58
- Joined: Tue Jan 16, 2018 6:05 pm
@aoktar,
if i fire up the Render Plugin it works... no problems but if i move some 3D objects in the scene octane crashes allt time. If stop the render and move 3D object in the scene it works if i fire up cotane again. But this is not a good solution.
Next point its the material tree its nested like this...
Can you please fix all problems?
if i fire up the Render Plugin it works... no problems but if i move some 3D objects in the scene octane crashes allt time. If stop the render and move 3D object in the scene it works if i fire up cotane again. But this is not a good solution.
Next point its the material tree its nested like this...
Can you please fix all problems?
It's not about me! Be sure you have enough VRAM and RAM for 3D objects. Also check your system/drivers for stability.rclassenphoto wrote:@aoktar,
if i fire up the Render Plugin it works... no problems but if i move some 3D objects in the scene octane crashes allt time. If stop the render and move 3D object in the scene it works if i fire up cotane again. But this is not a good solution.
For other, I'm working on and more don't worry. You don't need to ask me fix somethings, just report please. But mostly I'm aware of issues
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Scatter object is not cloner object by a reason to be much faster. Don't try to use it as a cloner.SSmolak wrote:Octane Scatter display type "object" doesn't work.
Is there any way to save Octane Scatter settings, node tree as preset ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I mean that if display mode in Scatter is set to "Object", insatnces dissapear in viewport. As for presets I mean situation when we have advanced scatter settings with node trees for density, rotation and more for example for detailed vegetation placement. It would be good to save these Scatter settings as preset for further projects.
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Probably I've disabled this mode for not loosing the performance. Not sure for presets, I'm on very different parts of plugin for optimisations.SSmolak wrote:I mean that if display mode in Scatter is set to "Object", insatnces dissapear in viewport. As for presets I mean situation when we have advanced scatter settings with node trees for density, rotation and more for example for detailed vegetation placement. It would be good to save these Scatter settings as preset for further projects.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- rclassenphoto
- Posts: 58
- Joined: Tue Jan 16, 2018 6:05 pm
@aoktar,
I haven't changed anything. The errors only occur with the plugin that is available for download here.
Please consider, we deliver test errors for free. We charge for a plugin for which we pay money. Therefore, we also expect a corresponding consideration, don't you think?
I have sufficient hardware performance. Therefore, your statement regarding V-Ram is incorrect.
I haven't changed anything. The errors only occur with the plugin that is available for download here.
Please consider, we deliver test errors for free. We charge for a plugin for which we pay money. Therefore, we also expect a corresponding consideration, don't you think?
I have sufficient hardware performance. Therefore, your statement regarding V-Ram is incorrect.
Sorry but these are related with plugin part. Errors come from the renderer. Give more details here or send e-mail to otoy support pleaserclassenphoto wrote:@aoktar,
I haven't changed anything. The errors only occur with the plugin that is available for download here.
Please consider, we deliver test errors for free. We charge for a plugin for which we pay money. Therefore, we also expect a corresponding consideration, don't you think?
I have sufficient hardware performance. Therefore, your statement regarding V-Ram is incorrect.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- KonstantinosD
- Posts: 65
- Joined: Sun Dec 13, 2015 9:18 am
- Contact:
Hello Ahmet!
Could you please confirm that the scatter and absorbtion are working in this build in the diffuse and universal materials? I'm trying to figure out if I'm doing something wrong on my end, which is very possible..
Thanx for your work and support.
KOD.
Could you please confirm that the scatter and absorbtion are working in this build in the diffuse and universal materials? I'm trying to figure out if I'm doing something wrong on my end, which is very possible..

Thanx for your work and support.
KOD.
2X Win10 PRO, Asus ROG Zenith Extreme Alpha, AMD 2990WX , 64GB ram, 2X 2080ti, all watercooled, custom loop.
Hello
Octane 2020.1-R5 on Cinema 4D S22
macOS 10.13.6 High Sierra (17G11023) + Nvidia Web Driver - 387.10.10.10.40.135 + GTX 1080 Ti
Just loading textures will crash.
If you load an existing scene, sometimes you can render it, and sometimes it will crash when you try to render or edit the material.
Octane 2020.1-R5 on Cinema 4D S22
macOS 10.13.6 High Sierra (17G11023) + Nvidia Web Driver - 387.10.10.10.40.135 + GTX 1080 Ti
Just loading textures will crash.
If you load an existing scene, sometimes you can render it, and sometimes it will crash when you try to render or edit the material.