Interesting, Fstorm are adding the parallax inside the shader.
https://www.youtube.com/watch?v=5SVSncaaMf0
Dev team, could we have a better in tegration then the file I did here on OSL? to make work in a easy way and workflow?
Best,
JO
Parallax projections HELP
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- Jolbertoquini
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I also wish for this feature to be hardcoded.Jolbertoquini wrote:Interesting, Fstorm are adding the parallax inside the shader.
https://www.youtube.com/watch?v=5SVSncaaMf0
Dev team, could we have a better in tegration then the file I did here on OSL? to make work in a easy way and workflow?
Best,
JO
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Parallax, proxies and Octane will be the best at all 

Architectural Visualizations http://www.archviz-4d.studio
One thing to point out: one big limitation I found is that there is no shadow inside the shaders parallax displacement (see picture).Jolbertoquini wrote:Interesting, Fstorm are adding the parallax inside the shader.
https://www.youtube.com/watch?v=5SVSncaaMf0
Dev team, could we have a better in tegration then the file I did here on OSL? to make work in a easy way and workflow?
Best,
JO
Fstorm version (as mentioned by JO) has the option to include shadows,... wich by the way, looks and works really great.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
I created a Feature request for it:
https://render.otoy.com/requests/?qa=56 ... splacement
Make comments if you find it necessary.
https://render.otoy.com/requests/?qa=56 ... splacement
Make comments if you find it necessary.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
- MyDearestHao
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Can the orbs you provide go back to view nodes, edit them? If possible please tell where, thanks