Parallax projections HELP

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
User avatar
Jolbertoquini
Licensed Customer
Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
Location: London
Contact:

Interesting, Fstorm are adding the parallax inside the shader.

https://www.youtube.com/watch?v=5SVSncaaMf0

Dev team, could we have a better in tegration then the file I did here on OSL? to make work in a easy way and workflow?

Best,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Jolbertoquini wrote:Interesting, Fstorm are adding the parallax inside the shader.

https://www.youtube.com/watch?v=5SVSncaaMf0

Dev team, could we have a better in tegration then the file I did here on OSL? to make work in a easy way and workflow?

Best,
JO
I also wish for this feature to be hardcoded.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
User avatar
SSmolak
Licensed Customer
Posts: 1157
Joined: Sat Feb 07, 2015 5:41 pm
Location: Poland
Contact:

Parallax, proxies and Octane will be the best at all :)
Architectural Visualizations http://www.archviz-4d.studio
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

Jolbertoquini wrote:Interesting, Fstorm are adding the parallax inside the shader.

https://www.youtube.com/watch?v=5SVSncaaMf0

Dev team, could we have a better in tegration then the file I did here on OSL? to make work in a easy way and workflow?

Best,
JO
One thing to point out: one big limitation I found is that there is no shadow inside the shaders parallax displacement (see picture).
Fstorm version (as mentioned by JO) has the option to include shadows,... wich by the way, looks and works really great.
Attachments
No shadows inside the shader &quot;geometry displaced&quot;
No shadows inside the shader "geometry displaced"
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
User avatar
Kalua
Licensed Customer
Posts: 530
Joined: Fri Oct 11, 2013 2:13 am
Location: Caribbean Sea
Contact:

I created a Feature request for it:

https://render.otoy.com/requests/?qa=56 ... splacement

Make comments if you find it necessary.
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
MyDearestHao
Licensed Customer
Posts: 28
Joined: Fri Oct 13, 2017 2:07 am

Can the orbs you provide go back to view nodes, edit them? If possible please tell where, thanks
Post Reply

Return to “Development Build Releases”