Cinema4D version 2020.1-R7 (Obsolete stable)05.06.2020
Moderators: ChrisHekman, aoktar
dropdown still here but when more complex cases detectedmoebius wrote:thanks for bringing back the "old" pick focus behavior in the LV (without dropdown menu)
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I made a quick fix and replaced the R3 links. Please re-download and try again.shine71 wrote:Thanks for replying, Ahmet!
Don't know.. but in the meatime I came back to R2.
While I was working node editor freezed and didn't load active materials...
I'll investigate further once I have not rush things to do
Thanks again and have a great day!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
IT WORKS NOW!aoktar wrote:I made a quick fix and replaced the R3 links. Please re-download and try again.shine71 wrote:Thanks for replying, Ahmet!
Don't know.. but in the meatime I came back to R2.
While I was working node editor freezed and didn't load active materials...
I'll investigate further once I have not rush things to do
Thanks again and have a great day!
You're the best, man!

Thanks a lot!!!
I7 5930k - 32 Gb ram - 2 x RTX 2080ti
http://www.marcodattilo.com
http://www.marcodattilo.com
Great release man !
many many thanks!!

many many thanks!!
:::::::::::::::::
pxlntwrk.net
pxlntwrk.net
Enjoy it!VVG wrote:
Thanks for a update
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet, nice update.
I just want to make a small addition to improve the search tool in the node editor. Please see how a similar tool was implemented by the team of Andrew Kramer.
A few points that would be very nice to adopt.
1. A wider area for clicking on an item. I noticed that now it will take some time to precisely move the cursor to the desired item, since the height of each item is small. This slows down the creation time of the node, which contradicts the idea of this tool.
2. Highlight on hover. Now it is very difficult to determine whether the cursor is hovering or not. Positioning takes time.
3. You can also save the separation of nodes by type: materials, textures, generators. How Andrew did it.
4. There is also no need to use a double click to create a node. Quite enough single. It would also save a little time.
This would greatly improve usability. Thanks so much for the work.
I just want to make a small addition to improve the search tool in the node editor. Please see how a similar tool was implemented by the team of Andrew Kramer.
A few points that would be very nice to adopt.
1. A wider area for clicking on an item. I noticed that now it will take some time to precisely move the cursor to the desired item, since the height of each item is small. This slows down the creation time of the node, which contradicts the idea of this tool.
2. Highlight on hover. Now it is very difficult to determine whether the cursor is hovering or not. Positioning takes time.
3. You can also save the separation of nodes by type: materials, textures, generators. How Andrew did it.
4. There is also no need to use a double click to create a node. Quite enough single. It would also save a little time.
This would greatly improve usability. Thanks so much for the work.
- Attachments
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- 2020-05-14_06-41-52.png (6.38 KiB) Viewed 2467 times
Please take a look. This problem now arises in osl textures and volumetrics. Vertical or horizontal artifacts. Is this a core or plugin issue?
https://yadi.sk/i/FY_FrDagYOFYrA
https://yadi.sk/i/FY_FrDagYOFYrA