Cinema4D version 2020.1-R7 (Obsolete stable)05.06.2020

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thanulee
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Hi, multi instances (any mode) with random color on, change their color during animation in some clones.
Maybe it only happens when network rendering on, maybe it happens in general, havent figured that out yet. Let me know if this is the case for u also.
Thanks
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aoktar
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thanulee wrote:Hi, multi instances (any mode) with random color on, change their color during animation in some clones.
Maybe it only happens when network rendering on, maybe it happens in general, havent figured that out yet. Let me know if this is the case for u also.
Thanks
Network thing is not plugin related issue. In short it's not about me.
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augdalmo
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franchais wrote:Hi I'm having trouble getting the random colors to work?
The attachment random color.PNG is no longer available
Any idea on whats happening?
Hi franchais

the solution is very simple. Do you have selected "render instance" or "multi-instance" on Cloner? If you leave the default "instance" it doesn't works! Please select the other two options, it works!!!
Attachments
random color.PNG
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aoktar
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thanulee wrote:Hi, multi instances (any mode) with random color on, change their color during animation in some clones.
Maybe it only happens when network rendering on, maybe it happens in general, havent figured that out yet. Let me know if this is the case for u also.
Thanks
Color index is depended to object's id. You can keep it static if there's change on object order and counts. Better to use instance color
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AaronWestwood
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Just checking in to see if there's any update on the bug with Denoiser + HDRI Environments (rendering black)?

All good if not, but just checking to see (ive got a bunch of renders waiting on the fix :) :) )
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thanulee
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aoktar wrote:
thanulee wrote:Hi, multi instances (any mode) with random color on, change their color during animation in some clones.
Maybe it only happens when network rendering on, maybe it happens in general, havent figured that out yet. Let me know if this is the case for u also.
Thanks
Color index is depended to object's id. You can keep it static if there's change on object order and counts. Better to use instance color
Heya, in specific project it is static and clone count is steady.
But during rendering they change color (like flickering).
There are cases where i can use octane scatter and bypass this and there are cases that i have to use multi instances (cause octane scatter has other disadvantages).

I will post a scene when project is complete.
Thanks a lot!
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aoktar
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AaronWestwood wrote:Just checking in to see if there's any update on the bug with Denoiser + HDRI Environments (rendering black)?

All good if not, but just checking to see (ive got a bunch of renders waiting on the fix :) :) )
It's not a plugin issue, probably reported to Otoy team
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bepeg4d
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Hi thanulee,
I have rendered a couple of scenes with Random Color node on static MoGraph cloner with Multi Instance option active, in both LV and PV, with Net render active on three slaves, but everything has worked as expected.
Please, replace the objects in the MoGraph cloner with cubes, than share the scene when possible, thanks.
ciao Beppe
octane_berlin
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(I Installed the current version) I can't download the new Procedual Textures from the LiveDB manager... it says 'Download complete' but they don't appear in my Material panel.
All the other materials I can download as usual. Has anyone had this problem or any idea?
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aoktar
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octane_berlin wrote:(I Installed the current version) I can't download the new Procedual Textures from the LiveDB manager... it says 'Download complete' but they don't appear in my Material panel.
All the other materials I can download as usual. Has anyone had this problem or any idea?
SEE
viewtopic.php?f=30&t=74780#p382900
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