nejck wrote:
You can fire up one of the heavier scenes that come with c4d, delete all the materials and place a light source in there. That should net you a sizeable increase, if it indeed works
RTX appears to be most beneficial when you have a lot of objects or even better a lot of dense objects. If you create a tree field you should see improvements of upwards of 2x, sometimes even 5x.
Still, keep in mind that it mainly helps with the raytracing part. Put a single object in there with a crap ton of sophisticated shaders and you won't see a difference at all.
From some of my production scenes which are predominantly interior like scenes I've seen boosts from 20% to about 2x.
Thanks for the reply. It made me realized I was not properly thinking about how it would speed things up and was thinking everything would be 2-3x faster, which is the wrong way to think about it. The raytracing part is faster, and i have made some scenes with tons of objects and yes i am now seeing a difference with RTX off and on. So if 40% of the works is ray tracing and 60% is shaders, only the 40% that is raytracing will go faster with RTX on, roughly speaking. Thanks for the help!