CUDA errors

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

- No groups in the scene

- GPU head room: 100 - dontwork
- GPU head room: 512 - works
- GPU head room: 1024 - works
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samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

What does that mean?


We urgently need some material explaining this relationship
between gpu head room and out of core.

"best practices" would be great
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

Hi samsue,
I am not a developer so I could say senseless things, but I think it depends on issues that come with the latest nvidia drivers when we need movements of large data packets (geometries and / or textures) between VRAM and RAM and VRAM are full.
keep in mind that 4k monitor/s, software editing, internet browser eat VRAM and Ram therefore Octane ends up having little VRAM.
Even denoiser wants VRAM.
My personal idea about a good hardware configuration to render is:
1 GPU to connect monitor/s (Windows and applications will use this GPU and VRAM to work).
It is deactivated in Octane. I will use it for denoiser.
1 or more GPU active in Octane.
Minimum 64 GB Ram (3dsMax as other applications eats Ram).
Then I will set 512MB head room (you can try 1024MB but it depends on VRAM available).
With very large scenes increase parallel sample and Max tile starting from 2/4 > 3/6 > 4/8..
And last but not least, optimize scenes e.g. having a very high poly forest with 8k textures away from the camera 500 meters will not make your render more beautiful but will eat a lot of VRAM or use Greyscale image texture node (specular, roughness, opacity, bump, diplacement ..) when needed instead of RGB image texture node.

Avoid grouping objects that create high amounts of polygons and textures. VRAM better manages small data packets.
Make all proxy movable.

Regards
Last edited by paride4331 on Fri Apr 24, 2020 6:34 am, edited 1 time in total.
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

you are not a developer, but you are our life saver :ugeek:

thanks for the infos!
tcheng00
Octane Guru
Posts: 94
Joined: Mon Jul 29, 2019 8:33 pm
Location: USA
Contact:

So I'm assuming parenting instead of grouping would be the better way to go for Octane?
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

its Self-explanatory... but could you explain how to findand correct the problem?


OctaneRender Enterprise 2020.1 (8010000)

Empty file name.

-----------------------------------------------------

Mismatching barriers, 5 and 2
tcheng00
Octane Guru
Posts: 94
Joined: Mon Jul 29, 2019 8:33 pm
Location: USA
Contact:

Thank you. This was helpful. Maybe someone can write this in the max doc?
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

Hi,

i got this error.
Attachments
3dsmax_M28XTe6S9M.png
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paride4331
Octane Guru
Posts: 3819
Joined: Fri Sep 18, 2015 7:19 am

samsue wrote:Hi,

i got this error.
Hi samsue,
did you check on out-of-core using Nvlink?
Regards?
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

i have this setup. and yes are both whith nvlink connected

+ RenderSlave 4 x 2080 Ti with NvLink


currently has any advantage using nvlink with octane for 3ds max?
Attachments
3dsmax_3Z9UP6KcXM.png
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