UDIM in Blender and Octane

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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dobe
Licensed Customer
Posts: 19
Joined: Mon Sep 17, 2018 8:58 am

Hi,

I'm trying to get UDIM Textures in Octane and Blender 2.82 (RC2_21.4) working.
but somehow it doesn't work. I have already tried "image tile tex". But I don't understand the workflow. :?: :?

with cycles it works without problems (2.82)

here the file: https://we.tl/t-93N3ll5Blc
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ChrisH
Licensed Customer
Posts: 103
Joined: Sun Mar 06, 2011 12:13 am
Location: Lidköping, Sweden
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It seems like there's still some problem with UDIM/Image Tile (re: viewtopic.php?f=114&t=73110&p=372038#p372038 )

To get yours to work I had to change the "name" of the Image Data (in Blender) to 1%i.png and change the number of digits to 3
OR_Tile.png
(If you put just %i.png and 4 digits, it will look for files named 0001.png, 0002.png etc)
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user

Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
dobe
Licensed Customer
Posts: 19
Joined: Mon Sep 17, 2018 8:58 am

@ChrisH

renaming the PNG should be the solution. Thanks for your help
linograndiotoy
OctaneRender Team
Posts: 1355
Joined: Thu Feb 01, 2018 7:10 pm

Yes, that's the correct solution.
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