Animation always rendering frame 1?
I installed the test 2020 version of 0.82a. I created a fluid animation, which shows fine inside blender, I can play the animation of the mesh etc, it has a material, I can advance the framemarker to any frame and have a nice fluid animated still image I can render etc ... all fine. But when I hit "Render animation", blender advances the frame marker from frame to frame, but the render window that opens anew with every frame as expected always only renders frame 1 ... what am I doing wrong?
Change the object type to reshapable proxy. This is located in Object tab > Octane properties
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
No need to Google it. Check documentation please:
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm
https://docs.otoy.com/BlenderH/BlenderP ... yTypes.htm
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
- linograndiotoy
- Posts: 1355
- Joined: Thu Feb 01, 2018 7:10 pm
You can assign different "types" to any mesh, so to let Octane be aware of what needs to be updated for each frame. That makes rendering animations faster, since you can set which object is static, which one is moving or changing shape.voon wrote:That fixed it, thanksI have no idea, what it means .. will have to google tomorrow, too tired now, but it now renders as expected, thanks.