Okay Paul. Will wait. I don't see RC2 being mentioned but you do have insider info. And if RC2 came out so fast after RC1, I guess there is some major bug in RC1.face_off wrote:Standalone RC2 is out, so I will do a plugin build with RC2 once the API is available.Can we have the 2020.1 RC1 plugin ?
Paul
OctaneRender 2020 for DAZ Studio [TEST and STABLE][OBSOLETE]
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Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Hi Paul,
I am using the 2020.1.0.50 Enterprise plugin for Daz3D and just tried rendering a scene that was created and rendered fine yesterday, but today cannot get beyond the "Building geometry" stage.
This scene was a test involving water and caustics and was based on another scene which still renders without real problems in the same level of Octane plugin (sometimes requiring the Pause -> Continue toggle to work the first time, though).
Here's the log when this newer scene is loaded and I try to open the Octane Viewport:
Here are my System settings:
Ideas welcome.
I am using the 2020.1.0.50 Enterprise plugin for Daz3D and just tried rendering a scene that was created and rendered fine yesterday, but today cannot get beyond the "Building geometry" stage.
This scene was a test involving water and caustics and was based on another scene which still renders without real problems in the same level of Octane plugin (sometimes requiring the Pause -> Continue toggle to work the first time, though).
Here's the log when this newer scene is loaded and I try to open the Octane Viewport:
Code: Select all
22:08:12.926: +++++ Plugin running.
22:09:16.113: CUDA error 700 on device 0: an illegal memory access was encountered
22:09:16.113: -> failed to wait for event
22:09:16.113: CUDA error 700 on device 1: an illegal memory access was encountered
22:09:16.113: device 0: direct light kernel failed
22:09:16.114: -> failed to wait for event
22:09:16.115: device 1: direct light kernel failed
22:09:16.119: Render engine failure occured! (WARNING)
22:09:19.113: Render engine failure occured! (WARNING)
Ideas welcome.
Windows 10 Pro 64-bit | Ryzen 9 5950X | ASUS Pro WS X570-ACE | 64GB |{ASUS ROG Strix GTX 3090 24GB + (2x) Titan X Pascal 12GB}
Suggest rebooting and trying again.Ideas welcome.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks, I have tried that a few times with no better effect.face_off wrote:Suggest rebooting and trying again.Ideas welcome.
Paul
It seems that ONLY this newer file is having this problem: the earlier versions of this same scene exhibit none of those System errors when opening the Viewport. But, as soon as I try with this newer scene, then the errors occur.
Windows 10 Pro 64-bit | Ryzen 9 5950X | ASUS Pro WS X570-ACE | 64GB |{ASUS ROG Strix GTX 3090 24GB + (2x) Titan X Pascal 12GB}
I suggest exporting that scene to ORBX and seeing if the error occurs in Octane Standalone. If it does - report it to OTOY in the Octane Standalone 2020.1 release thread.It seems that ONLY this newer file is having this problem: the earlier versions of this same scene exhibit none of those System errors when opening the Viewport. But, as soon as I try with this newer scene, then the errors occur.
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the installers at the top of this thread with:
2020.1.0.51
- Compiled with Octane 2020.1 RC1
- Removed the setting of the Windows TDR Deley setting when the plugin starts up
- Removed the OOC GPU Headroom slider, as this is now in the Device Settings panel
Thanks
Paul
2020.1.0.51
- Compiled with Octane 2020.1 RC1
- Removed the setting of the Windows TDR Deley setting when the plugin starts up
- Removed the OOC GPU Headroom slider, as this is now in the Device Settings panel
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks Paul. Will take it for a spin. Main thing I want to see is if the OOC memory issue goes away like it did in my stand alone Octane test. That itself will be a huge relief.face_off wrote:I have updated the installers at the top of this thread with:
2020.1.0.51
- Compiled with Octane 2020.1 RC1
- Removed the setting of the Windows TDR Deley setting when the plugin starts up
- Removed the OOC GPU Headroom slider, as this is now in the Device Settings panel
Thanks
Paul
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Thanks Paul - your new build happened to fix my prior reported problem.face_off wrote:I have updated the installers at the top of this thread with:
2020.1.0.51
- Compiled with Octane 2020.1 RC1
- Removed the setting of the Windows TDR Deley setting when the plugin starts up
- Removed the OOC GPU Headroom slider, as this is now in the Device Settings panel
Thanks
Paul
Some experimentation revealed that only when I saved a scene file with
Environment -> Medium settings -> Scattering
enabled, later re-opening that scene file and rendering would lead to the error messages. Weirdly, I could be working on a scene and changing the Environment setting to those same values, but it would render without problems while that scene remained open in Daz. So, this only happened after opening a scene file whose settings were set to use Medium and Scattering.
My Octane standalone was able to render exported .ORBX files for those scenes giving the older Daz plugin problems - I guess the update you made has gotten around the issue.
Of potential note, I am now getting this seemingly benign message whenever I load the once-problem scene:
Code: Select all
We can't evaluate items of a different version (version 8000002)!
------------
Separate item to note:
The slider is still present and operable in the plugin System panel, now limited to 6336MB on my system (with 32GB of RAM). The Device Settings panel shows a GPU headroom slider which goes up to 1024 max - that seems rather limiting.- Removed the OOC GPU Headroom slider, as this is now in the Device Settings panel
Last edited by wader on Sat Mar 07, 2020 5:42 pm, edited 5 times in total.
Windows 10 Pro 64-bit | Ryzen 9 5950X | ASUS Pro WS X570-ACE | 64GB |{ASUS ROG Strix GTX 3090 24GB + (2x) Titan X Pascal 12GB}
Having issues Paul. Every scene of mine crashes as soon as I hit Render. Even the ones which have no issue rendering under 2020.1.XB3, 2019.1. 5.49 and earlier.
Also why is the OOC Memory slider restricted to 6336MB ? I have 128GB of RAM and I should be able to set it to any size within my Total System Memory. You can see my earlier post regarding the test I did with the Stand Alone version and I had selected 50+ GB of RAM as OOC Memory in the Stand Alone. I switched back to 201.1.5.49 and there I can set the slider to any size up to my system memory size of 128GB. Please check this. Maybe my crashes are related to this.
Also why is the OOC Memory slider restricted to 6336MB ? I have 128GB of RAM and I should be able to set it to any size within my Total System Memory. You can see my earlier post regarding the test I did with the Stand Alone version and I had selected 50+ GB of RAM as OOC Memory in the Stand Alone. I switched back to 201.1.5.49 and there I can set the slider to any size up to my system memory size of 128GB. Please check this. Maybe my crashes are related to this.
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Hi Paul,rajib wrote:Having issues Paul. Every scene of mine crashes as soon as I hit Render. Even the ones which have no issue rendering under 2020.1.XB3, 2019.1. 5.49 and earlier.
Also why is the OOC Memory slider restricted to 6336MB ? I have 128GB of RAM and I should be able to set it to any size within my Total System Memory. You can see my earlier post regarding the test I did with the Stand Alone version and I had selected 50+ GB of RAM as OOC Memory in the Stand Alone. I switched back to 201.1.5.49 and there I can set the slider to any size up to my system memory size of 128GB. Please check this. Maybe my crashes are related to this.
Here's a screen shot of the issue. I have 2 copies of Daz. One with 2019.1.5.49 and the other with 2020.1.RC1. I ran both together to show the issue with the OOC memory size slider selector. As you can see in 2019.1.5.49 I set it to around 15GB and I can still drag the slider a lot to the right to allocate even more. But under the 2020.1.0.51 (RC1) the slider is already max out at 6336MB.
I did reboot just to see if it was just an initial installation issue. But the issue persists after the reboot.
Hope you can fix this ASAP.
Regards,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard