Animated texture

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tlevi
Posts: 12
Joined: Tue Jun 05, 2018 1:39 pm

How to update the time on the PBR Render Target when trying to render an animation with PBR Recorder? (for animated textures and motion blur)
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Xhed
OctaneRender Team
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Joined: Wed Jul 10, 2013 10:27 pm
Location: Breda, The Netherlands

This is not possible at the moment. We're working with Unity on support on getting signals on texture animations. Motion blur is a missing feature, which I'll need to discuss with Octane core devs on how to get that working from within Unity.
- Rick
tlevi
Posts: 12
Joined: Tue Jun 05, 2018 1:39 pm

Thanks, looking forward to it! :)
jalley
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Hi there, any updates on this since the last post. ¿Is it currently possible at least, to render static objects with motion blur by providing some type of motion vector or main direction of movement?

Thanks.
ChrisHekman
OctaneRender Team
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Joined: Wed Jan 18, 2017 3:09 pm

jalley wrote:Hi there, any updates on this since the last post. ¿Is it currently possible at least, to render static objects with motion blur by providing some type of motion vector or main direction of movement?

Thanks.
Atm, not directly from within unity. What you can do is to record to ORBX with the PBR Recorder. And then load that orbx into standalone and render it out there. Then it should have motion blur, as the the recorder calculates the motion vectors when exporting to orbx.
If you dont have standalone, you could reimport the orbx as a proxy into Octane for Unity, and then render it out to png/exr using the PBR Recorder.
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