Hi there
bug experienced in rendering a scene with a camera that has Focal Lenght (C4D camera) of value "9".
No value below "10" is actually working for some reason. Tried many walkarounds (e.g keyframing 9 each frame of the project),
but seems like the only frame that renders fine is the first, all the other frames queued they snap back to a different Focal automatically
(only in Octane Live Viewer and in render, in c4d Viewport is just fine).
Me and a colleague have experienced a bug on different PC versions of Cinema4D and plugin
(my versions are written below, my mate's were C4D R20, Octane 2019).
Any tips on this issue?
F
Win10
2 x RTX 2080ti
64 GB DRAM
Octane 2020.1_XB3-R2
Nvidia Studio Driver 442.19
Cinema 4D R21.115
Focal Length bug
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Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
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C. RAM Capacity (i.e. 6 GB)
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Any scene, please!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I just did a quickie test, and see similar results. I'm guessing it's the other end of this issue:
viewtopic.php?f=9&t=73958&p=377807#p377807
So apparently Octane has a 10-1200 Focal Length range limit. Based on the previous thread, it's an SDK problem, not a Plugin problem.
viewtopic.php?f=9&t=73958&p=377807#p377807
So apparently Octane has a 10-1200 Focal Length range limit. Based on the previous thread, it's an SDK problem, not a Plugin problem.
- Attachments
-
- ShortFocalLength.c4d.zip
- Camera Focal Length < 10 = Unhappy
- (62.55 KiB) Downloaded 228 times
Animation Technical Director - Washington DC
Yes, it seems like limited in 10-1200. It can be seen from octanerender interface. So this is not a bug, limitation.frankmci wrote:I just did a quickie test, and see similar results. I'm guessing it's the other end of this issue:
viewtopic.php?f=9&t=73958&p=377807#p377807
So apparently Octane has a 10-1200 Focal Length range limit. Based on the previous thread, it's an SDK problem, not a Plugin problem.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- Deltaproxy
- Posts: 12
- Joined: Sun Apr 16, 2017 6:25 pm
Thanks Aoktar,aoktar wrote:Yes, it seems like limited in 10-1200. It can be seen from octanerender interface. So this is not a bug, limitation.frankmci wrote:I just did a quickie test, and see similar results. I'm guessing it's the other end of this issue:
viewtopic.php?f=9&t=73958&p=377807#p377807
So apparently Octane has a 10-1200 Focal Length range limit. Based on the previous thread, it's an SDK problem, not a Plugin problem.
its a pretty problematic limitation for the type of work I have to do - is there any possible walk-around for this issue?
Thanks,
F
Hi,
the issue should have been fixed in 2020.1-RC2 SDK, could you try with that version, and report back?
the issue should have been fixed in 2020.1-RC2 SDK, could you try with that version, and report back?
- Fixed slider and value bounds on the "fov" and "focal length" camera nodes.
Worked just fine for me in 2020.1 RC2.
Downloaded the example file frankmci posted and it rendered correctly.
Downloaded the example file frankmci posted and it rendered correctly.
Win 10 64bit // GTX 4090 + GTX 3090 // 5900x // 64GB // SideFX Houdini // C4D