It is awesome to see emitters working and the stability in pre-beta 2.3 v5.
I am wondering, for the "stained-glass effect," in pre-Beta 2.3 v6 with the new algorithm integrated,
can I expect this to be achievable ?
What I meant "stained-glass effect" is that with sunlight system, going through a geometry with texture, and
with the light that carries the color information....exactly like what stained-glass effect seen in churches/ cathedrals.
Currently I tried setting the stained-glass geometry as the self-emitter (with texture as light source); while cranking up the value, the color information become desaturated and white, and thus not serving to achieve the described, desirable effect.
Can "stained-glass effect" be expected in pre-Beta v2.3 v6?
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http://www.littlebromley.org.uk/saint_m ... window.jpg
here is a little examples, it's a photo btw..
here is a little examples, it's a photo btw..
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To be exact, these are the effects I am trying to acchieve:
http://www.flickr.com/photos/ac4lt/11199149/
http://www.jacobsen.no/anders/blog/arch ... rtres.html
This is the desired effect. The light passes through Stained-glass, and fall on the character/ object.
This is the attempt, by setting glass geo (single plane) to Specular, and attach the image texture to "Transmission."
The image is the same one that eliminates the kid character in the first picture. Though, it doesn't achieve the desired effect.
http://www.flickr.com/photos/ac4lt/11199149/
http://www.jacobsen.no/anders/blog/arch ... rtres.html
This is the desired effect. The light passes through Stained-glass, and fall on the character/ object.
This is the attempt, by setting glass geo (single plane) to Specular, and attach the image texture to "Transmission."
The image is the same one that eliminates the kid character in the first picture. Though, it doesn't achieve the desired effect.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
I tried using the area light instead of sunlight in Pathtracing mode. Still, Area light gives similar result to what sunlight does. In addition the render seems very inefficient this way at this moment.
Windows 7 64bit | Maya 2010 64 bit (main) | Maya 2011 | Intel i7-920 | Nvidia Quadro FX1800 | Nvidia GTX480
yeah, that's one of those scenarios where pathtracing is'nt good for. you're rendering caustics.vanlicht wrote:I tried using the area light instead of sunlight in Pathtracing mode. Still, Area light gives similar result to what sunlight does. In addition the render seems very inefficient this way at this moment.
the new render kernel in v6 will make this much easier.
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