OctaneRender 2020 for DAZ Studio [TEST and STABLE][OBSOLETE]
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Prob a stupid question, howcome this supports only one gpu?
RedSpec TGX for Poser / OctaneRender - OUT NOW visit http://redspec-sss.com/
What are you referring to please?Witpapier wrote:Prob a stupid question, howcome this supports only one gpu?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have updated the installers at the top of this thread with:
2020.1.0.50
- Compiled with Octane 2020.1 XB3
Thanks
Paul
2020.1.0.50
- Compiled with Octane 2020.1 XB3
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Laticis
- Posts: 154
- Joined: Sun May 02, 2010 2:23 pm
- Location: Darwin, Northern Territory, Australia
- Contact:
Hi Paul,
I seem to be having an issue using the Smart Unfold in NGE.
I've set up a Specular Material, added some additional functions.
Then when I use smart unfold, the settings remain consitent but I end up with a different render result. Please see screenshots. Any questions let me know.
I seem to be having an issue using the Smart Unfold in NGE.
I've set up a Specular Material, added some additional functions.
Then when I use smart unfold, the settings remain consitent but I end up with a different render result. Please see screenshots. Any questions let me know.
Hi. I couldn't reproduce this issue. Are you able to send me a scene with just that material (prior to the smart unfold) on a sphere please?I seem to be having an issue using the Smart Unfold in NGE.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Laticis
- Posts: 154
- Joined: Sun May 02, 2010 2:23 pm
- Location: Darwin, Northern Territory, Australia
- Contact:
Hi Paul,face_off wrote:Hi. I couldn't reproduce this issue. Are you able to send me a scene with just that material (prior to the smart unfold) on a sphere please?I seem to be having an issue using the Smart Unfold in NGE.
Paul
Certainly, please see attached . Thank you.
Thanks for providing the scene. Perhaps you could help here...to me it looks like unfolding a non-material node works OK, however when a material node is unfolded the result is a corrupted material, and the Amber Scene Surface can no longer be selected. I also notice that changing pins on the Mix texture doesn't restart the render, so there has been a break in the link between the Octane node in the NGE and the Octane node in the render engine.Hi Paul,
Certainly, please see attached
Looking at the code, there is no obvious issue, and I suspect the issues around Smart Unfold have been there since the feature was added. My best guess is that fixing this would be a major undertaking.
I think the best solution is to disable the Smart Unfold option on Octane Material nodes.
Thoughts?
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul,
Any progress made to figure out why the wrong position is occurring in Octane Viewport compare to Daz Viewport (viewtopic.php?f=44&t=72407&start=10#p372978) ? I hope the scene file attached in that post helped you to investigate the issue. This really needs to be solved as more and more of my scenes are having this issue. Can it be related to world / local coordinates ?
I found something interesting whenever this issue occurs. Whichever object it affects, If all the XYZ rotate angles are within 0 to 90 or 0 to -90, Daz and Octane Viewport will match. But if XYZ rotation goes beyond 90 / -90, then the Daz Viewport shows the correct pose / position but Octane Viewport does not (matrix calculation issue ?) . But again this is only after the issue has happened. I have may scene files where the angles are beyond plus or minus 90 degree and it is sill okay. So not sure what triggers this issue. But once it occurs, the scene will always load that way. Rebuild scene sometimes fixes it. So not sure what is the difference between initial load and rebuild scene in terms on the placement / orientation logic. I have scene that always result it render failure the moment I rebuild scene so I am not able to use rebuild scene to fix this issue in many of my heavy scenes.
Regards,
Rajib
Any progress made to figure out why the wrong position is occurring in Octane Viewport compare to Daz Viewport (viewtopic.php?f=44&t=72407&start=10#p372978) ? I hope the scene file attached in that post helped you to investigate the issue. This really needs to be solved as more and more of my scenes are having this issue. Can it be related to world / local coordinates ?
I found something interesting whenever this issue occurs. Whichever object it affects, If all the XYZ rotate angles are within 0 to 90 or 0 to -90, Daz and Octane Viewport will match. But if XYZ rotation goes beyond 90 / -90, then the Daz Viewport shows the correct pose / position but Octane Viewport does not (matrix calculation issue ?) . But again this is only after the issue has happened. I have may scene files where the angles are beyond plus or minus 90 degree and it is sill okay. So not sure what triggers this issue. But once it occurs, the scene will always load that way. Rebuild scene sometimes fixes it. So not sure what is the difference between initial load and rebuild scene in terms on the placement / orientation logic. I have scene that always result it render failure the moment I rebuild scene so I am not able to use rebuild scene to fix this issue in many of my heavy scenes.
Regards,
Rajib
Windows 10 Pro i9-9980XE 128GB RAM|4 x Titan RTX
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard
Houdini 18.5(2020.2.1.2)|Cinema C4D R26|Daz Studio Pro 4.21.0.5(Octane 2021.1.6.83)
NVIDIA 460.89 Studio Standard