EvolverInteractive wrote:The solution has already been given, in that some DDC for the green channel.
1. Get both Unreal and Octane going the same direction (even wrong)
2. Add to the normal node, a float value and a flatten normal
3. Adjust value positive or negative for best results.
It seems that this is too difficult for me at this stage.. Maybe you will be able to show this process on the screenshot?