Octane LV : HiDPI Scaling with R21

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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eyeonestudio
Licensed Customer
Posts: 330
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
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On R21 and 4K monitors (Win & Mac) it's hard to use scale 100%. (Small UI, Small Font)
So I always use a 150% scale. And octane LV is also 150%. It is not real resolution.
At first I thought it was a problem with C4D.
But C4D SDK includes a way to solve this problem.
It's difficult, but hopefully it will improve.

C4D Dev says
SDK - "The user area (that is used by plugins - like the PV - to display custom output) contains functions to transform from global or screen coordinates to local coordinates as well as a method returning the pixel ratio."
2019-12-22_025822.png
C4D R2026 / Win11 / AMD TR WX Series / 256Gb RAM / RTX 5090 FE / 100GbE
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aoktar
Octane Plugin Developer
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Solution should be using custom font and icon sizes not increasing the Windows scaling. I'm using a custom scaling also see picture
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eyeonestudio
Licensed Customer
Posts: 330
Joined: Fri Oct 18, 2013 5:49 pm
Location: Seoul, South Korea
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aoktar wrote:Solution should be using custom font and icon sizes not increasing the Windows scaling. I'm using a custom scaling also see picture

Also my computer has several programs. This setting is not useful for each program.
Fonts are still small on 4K monitors. Please test on 4K Monitor.
HiDPI Scaling must be supported, such as Octane for Houdini and Blender.
I hope this feature is added.
C4D R2026 / Win11 / AMD TR WX Series / 256Gb RAM / RTX 5090 FE / 100GbE
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