Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

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aoktar
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mrom wrote:Aoktar, I cannot believe how fast the multithreades material generation is. Thank you very very much!
Very happy to hear some touching to that. Enjoy it!
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VVG
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divasoft wrote:
aoktar wrote:
wrapthereal66 wrote:i just try like 7 time and immediatly when i create a volume fog , it crash ! :/

this is the crash report:
Did you try with a new scene or a different scene?
I agree with wrapthereal66 and confirm volume fog object crush. Adding an volume object immediately crashes the cinema.
IMPORTANT!!! 2019.1.5 have a same bug!
yes. confirm R 21.115
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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aoktar
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wrapthereal66 wrote:i just try like 7 time and immediatly when i create a volume fog , it crash ! :/

this is the crash report:
Fixing it without changing the build numbers, please re-download the plugin.
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protokol
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Hi Ahmet,

Thoroughly enjoying the great speed improvements with RTX!!! Great work

I have noticed that not all changes to the camera imager are not being rendered out. Specifically, saturation and lut strength. It works in the live viewer but not in the final render unless I'm missing something.

I have attached an image illustrating the difference.

I'm rendering with the following settings

Camera tag:
- Response: Linear
- Neutral response checked
- Gamma:2.2

Render Pass Settings
Image colour profile: Linear
Tonemap type: Linear

Render Buffer tyoe: Float (linear)
Attachments
Octane Saturation.PNG
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aoktar
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protokol wrote:Hi Ahmet,

Thoroughly enjoying the great speed improvements with RTX!!! Great work

I have noticed that not all changes to the camera imager are not being rendered out. Specifically, saturation and lut strength. It works in the live viewer but not in the final render unless I'm missing something.

I have attached an image illustrating the difference.

I'm rendering with the following settings

Camera tag:
- Response: Linear
- Neutral response checked
- Gamma:2.2

Render Pass Settings
Image colour profile: Linear
Tonemap type: Linear

Render Buffer tyoe: Float (linear)
This is not a new behavior on this version.
LV is using tonemapped render buffers. In PV with your current settings you're using raw output.
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shaddam
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Loving this release

Here is a speed comparison using the multi-core material speed up and RTX
191219_bottle_test.png

Code: Select all

--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=30
threads:0
Export materials time= 425.308 ms
Collect objects time= 14.148 ms
Mesh creation time = 53.059 ms.
VRAM used/free/max:3.645Gb/5.361Gb/11Gb  Out-of-core used:0Kb  RAM used:24.109Gb total:63.875Gb  OpenGL free/total:0/0
Auto Save of D:\C4D_backup_autosave\test28_sand_0009.c4d@20191219_150506 successful
--------------------------- EXPORT LOG ---------------------------
Multi-threaded material conversion, thread count=30
threads:0
Export materials time= 54.528 ms
Collect objects time= 16.8 ms
Mesh creation time = 66.097 ms.
VRAM used/free/max:3.376Gb/5.638Gb/11Gb  Out-of-core used:0Kb  RAM used:24.922Gb total:63.875Gb  OpenGL free/total:0/0
Auto Save of D:\C4D_backup_autosave\test28_sand_0009.c4d@20191219_151006 successful

Also as posted above, the colour difference when RTX is turned ( on left and off on the right )
191219_colour_difference.PNG
Can't wait for the future of this :)
ryanaexavier
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I have noticed that materials dont seem to work on vectron objects. Do you happen to know if this should be expected to work yet?

Still, thanks a bunch for always being a master with the c4d integration.
magadesign
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I want to ask a question, why is there no obvious difference in the speed of RTX?
The driver is STUDIO's latest 441.6,
The same is true on the independent version of the test.
Sometimes RTX is slower than not.
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bepeg4d
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About RTX support, it is still experimental.
A lot of fixes are going to arrive with the next 202.1-XB2 SDK.
ciao Beppe
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aoktar
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ryanaexavier wrote:I have noticed that materials dont seem to work on vectron objects. Do you happen to know if this should be expected to work yet?

Still, thanks a bunch for always being a master with the c4d integration.
Really I missed that! Probably I broke it after doing some revisions for vectron, I'll fix it back
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