I agree with Notiusweb.
Look at how Octane for Cinema deals with it. Sun position is associated with the rotation of a Directional light, which works perfectly imo.
OctaneRender™ 2020.1 XB1 [superseded by 2020.1 XB2]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
I always thought, that Poser did this fantastically in it's native host application.
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We will make available the slave build in one of the next releases.GillesKontrol wrote:Any idea when network rendering is going to be a possibility again?
Do you have at least one device enabled for tonemapping or denoising in case you are using the denoiser in your scene?GillesKontrol wrote: On the standalone I cannot get multipass rendering to render as well, it just gets stuck at the end of the first frame and doesn't move on to the next frame.
Could you share any of the scenes you mention maybe via PM so we can reproduce this?GillesKontrol wrote: Also for some scenes, when RTX is off, the scene renders fine. When RTX is on, the frame comes out as completly black. They're all exported from the C4D 2020 Plugin.
- GillesKontrol
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Any idea when that will be? I'd rather it not work sometimes now, but still have it then troubleshooting exported C4D scenes all the time.mojave wrote:We will make available the slave build in one of the next releases.GillesKontrol wrote:Any idea when network rendering is going to be a possibility again?
It's an experimental build, so some things not working could be expected - so unless you guys had to remake it from scratch I don't see why it couldn't be included.
Yes, both with denoising on or off it still does not finish rendering the frame. All devices have tonemapping enabled and only one has denoising.mojave wrote:Do you have at least one device enabled for tonemapping or denoising in case you are using the denoiser in your scene?GillesKontrol wrote: On the standalone I cannot get multipass rendering to render as well, it just gets stuck at the end of the first frame and doesn't move on to the next frame.
Will send itmojave wrote:Could you share any of the scenes you mention maybe via PM so we can reproduce this?GillesKontrol wrote: Also for some scenes, when RTX is off, the scene renders fine. When RTX is on, the frame comes out as completly black. They're all exported from the C4D 2020 Plugin.

Hi, I was just asking on the Houdini plugin forum about the recommended workflow for using ACES and Juanjo suggested I enquire on this general release forum. Am I right in thinking that textures need to be pre-converted to ACES CG and I was also wondering about viewing the render in ACES space in the IPR. I'm still hazy on all the ins and outs but it would be great to know the best practice moving forward, if anyone can give guidance?
Many thanks,
Toby
Many thanks,
Toby
- itsallgoode9
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It would really be great to if OTOY would create, a step by step for correctly working with an ACES workflow in regards to Octane. I've looked into this a lot myself but ACES is new to me, as well, and I'm not clear whether tutorials from other render engines are directly applicable to Octane or if Octane has some Octane specific stuff, regarding ACES.tobywe wrote:Hi, I was just asking on the Houdini plugin forum about the recommended workflow for using ACES and Juanjo suggested I enquire on this general release forum. Am I right in thinking that textures need to be pre-converted to ACES CG and I was also wondering about viewing the render in ACES space in the IPR. I'm still hazy on all the ins and outs but it would be great to know the best practice moving forward, if anyone can give guidance?
Many thanks,
Toby
tobywe wrote:Hi, I was just asking on the Houdini plugin forum about the recommended workflow for using ACES and Juanjo suggested I enquire on this general release forum. Am I right in thinking that textures need to be pre-converted to ACES CG and I was also wondering about viewing the render in ACES space in the IPR. I'm still hazy on all the ins and outs but it would be great to know the best practice moving forward, if anyone can give guidance?
Many thanks,
Toby
The current experimental build contains support for exporting renders in "ACES Image Container File Layout" format, which is an uncompressed 16-bit EXR file in the ACES2065-1 color space with some additional metadata. There is currently no support for any other ACES color spaces such as ACEScg, or ACES textures, or ACES interactive preview. It is likely all of these will be made available as a result of further color management work coming in a future 2020.1 experimental build - watch this space.itsallgoode9 wrote:It would really be great to if OTOY would create, a step by step for correctly working with an ACES workflow in regards to Octane. I've looked into this a lot myself but ACES is new to me, as well, and I'm not clear whether tutorials from other render engines are directly applicable to Octane or if Octane has some Octane specific stuff, regarding ACES.
This strikes me as odd, considering that ACEScg was designed specifically for computer rendered images, whereas all of the other specs were intended as a translation for live action footage. What drove that decision?karu wrote:The current experimental build contains support for exporting renders in "ACES Image Container File Layout" format, which is an uncompressed 16-bit EXR file in the ACES2065-1 color space with some additional metadata. There is currently no support for any other ACES color spaces such as ACEScg, or ACES textures, or ACES interactive preview. It is likely all of these will be made available as a result of further color management work coming in a future 2020.1 experimental build - watch this space.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!