Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019

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aoktar
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Deltaproxy wrote:Hi, testing the new c4D plugin on a complex scene - when RTX is activated - it takes longer than when not active..
and in both cases the render comes without certain lighting and scatter objects. :roll:
Am I doing something wrong or is just my scene?

(NVIDIA Studio Drivers up to date, C4D version R21.026, Octane version OctaneRender Studio 2020.1 XB1)
i7 9600k CPU
64 GB RAM
2x2080ti GPU
Don't know, I'm new to this also.
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BCres
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aoktar wrote: I didn't included ACES yet, I wished to put a build asap for testing RTX feature because I heard a lot of swearing about we didn't offer that. I'll add missings and fix some uncomplete parts in this period.

Mean OSL version of C4D shaders?

The ones inside the Octane LiveDB inside Cinema 4d shown in the picture below. Everything else from the LiveDB download fine into the project. It's a saved project and I even tested it on a new project.
Procedural textures.JPG
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aoktar
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BCres wrote:
aoktar wrote: I didn't included ACES yet, I wished to put a build asap for testing RTX feature because I heard a lot of swearing about we didn't offer that. I'll add missings and fix some uncomplete parts in this period.

Mean OSL version of C4D shaders?

The ones inside the Octane LiveDB inside Cinema 4d shown in the picture below. Everything else from the LiveDB download fine into the project. It's a saved project and I even tested it on a new project.
Procedural textures.JPG
They are not materials so where to you try it download?
Create some material and drop to Node Editor
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BCres
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Okay, I get it. I guess the material previews threw me and I thought I downloaded them the same way.

Thank you for your help.
Singular1974
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Great release thanks! Couple things i noticed, maybe it's just something i'm doing wrong:

1. I can't get the dirt node to work anymore.

2. After rendering out a scene successfully, I have to restart the application completely or the live viewer will just hang and not refresh if I use the focus picker.
rleuchovius
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Great job on the release! :)

Vertex map shader seems to break when enabling RTX.
Dmikucki
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I might be doing something wrong, but I can’t plug a Randomwalkscatter node into the medium for an octane universal shader. Is there a correct way to use that node, or is it broken in this release?
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aoktar
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Dmikucki wrote:I might be doing something wrong, but I can’t plug a Randomwalkscatter node into the medium for an octane universal shader. Is there a correct way to use that node, or is it broken in this release?
Don't know yet, this is a quick build for RTX. Nodes or pins have to be changed to work with new nodes.
Every problems should welcome by you. Just report it! Thanks for that
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Dmikucki
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Another problem I'm noticing is that objects that layer alpha-textured materials (for example, game-ready hair such as those from Daz Studio or iClone) seem to break. After a few layers, they become completely transparent, showing any underlying objects.
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aoktar
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Dmikucki wrote:Another problem I'm noticing is that objects that layer alpha-textured materials (for example, game-ready hair such as those from Daz Studio or iClone) seem to break. After a few layers, they become completely transparent, showing any underlying objects.
I don't bring any support for imported materials, probably you need to touch.
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