failed to free page-locked memory

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

Hi :)

I'm having trouble with my slave render.

Any suggestions? I couldn't find anything about it.
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cuda error.JPG
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

- Could it be a problem Hardware? If so, how could it test?

- When they installed one of the video cards, they didn't see that the cooler
was not running freely, because the video cards are too close to each other.
This caused the video card to self-shut down.

Could this have damaged the video card? How can I test it?

- How to see if the video card is rendering?

**This only happens in scenes that reach out-of-core. Smaller scenes have no problem at all.
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

samsue wrote:- Could it be a problem Hardware? If so, how could it test?

- When they installed one of the video cards, they didn't see that the cooler
was not running freely, because the video cards are too close to each other.
This caused the video card to self-shut down.

Could this have damaged the video card? How can I test it?

- How to see if the video card is rendering?

**This only happens in scenes that reach out-of-core. Smaller scenes have no problem at all.
you can install msi afterburner to see when card is rendering

I think the card is ok.
We had similar problem when we got memory error when we didn't have enough vram even though we enabled out-of-core. I think out-of-core only works with textures. Sometimes to much high poly mesh can cause this error like if you scatter itoo trees where each tree is 1 nil of polys.

I wonder if the error can also be cause where important large texture is split between vram and out-of-core or moved to ram and octane needs it cause the crash.
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

is this behavior normal? The frequencies are quite different.
Attachments
_viddeo_card.jpg
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi samsue,
try to set "debug mode" in Nvidia control panel.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

paride4331 wrote:Hi samsue,
try to set "debug mode" in Nvidia control panel.
Regards
Paride

Nothing has changed, the number one board is still working at maximum speed and the others are not.

this problem that you have seen before? is it something octane related or could it be problem harware?
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

samsue wrote:is this behavior normal? The frequencies are quite different.
According to what I could see, it seems that if the scene is not big enough, it ends up not using all the video cards.
samsue
Licensed Customer
Posts: 388
Joined: Thu Jan 17, 2019 10:04 am

coilbook wrote:
samsue wrote:- Could it be a problem Hardware? If so, how could it test?

- When they installed one of the video cards, they didn't see that the cooler
was not running freely, because the video cards are too close to each other.
This caused the video card to self-shut down.

Could this have damaged the video card? How can I test it?

- How to see if the video card is rendering?

**This only happens in scenes that reach out-of-core. Smaller scenes have no problem at all.
you can install msi afterburner to see when card is rendering

I think the card is ok.
We had similar problem when we got memory error when we didn't have enough vram even though we enabled out-of-core. I think out-of-core only works with textures. Sometimes to much high poly mesh can cause this error like if you scatter itoo trees where each tree is 1 nil of polys.

I wonder if the error can also be cause where important large texture is split between vram and out-of-core or moved to ram and octane needs it cause the crash.


Looks like you're right, I saw that too.
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