
I'm having trouble with my slave render.
Any suggestions? I couldn't find anything about it.
you can install msi afterburner to see when card is renderingsamsue wrote:- Could it be a problem Hardware? If so, how could it test?
- When they installed one of the video cards, they didn't see that the cooler
was not running freely, because the video cards are too close to each other.
This caused the video card to self-shut down.
Could this have damaged the video card? How can I test it?
- How to see if the video card is rendering?
**This only happens in scenes that reach out-of-core. Smaller scenes have no problem at all.
paride4331 wrote:Hi samsue,
try to set "debug mode" in Nvidia control panel.
Regards
Paride
coilbook wrote:you can install msi afterburner to see when card is renderingsamsue wrote:- Could it be a problem Hardware? If so, how could it test?
- When they installed one of the video cards, they didn't see that the cooler
was not running freely, because the video cards are too close to each other.
This caused the video card to self-shut down.
Could this have damaged the video card? How can I test it?
- How to see if the video card is rendering?
**This only happens in scenes that reach out-of-core. Smaller scenes have no problem at all.
I think the card is ok.
We had similar problem when we got memory error when we didn't have enough vram even though we enabled out-of-core. I think out-of-core only works with textures. Sometimes to much high poly mesh can cause this error like if you scatter itoo trees where each tree is 1 nil of polys.
I wonder if the error can also be cause where important large texture is split between vram and out-of-core or moved to ram and octane needs it cause the crash.