This bug is reproducible.
(Basic Scene file, + screenshot, + octane log are zipped and attached)
1. Open the file. It has a simple primitive with a noise displacement material.
2. In the displacement node, 'drag' the height slider to increase the displacement height value.
CRASH. Every time.
Note, If I type in a value, or increment it with the button it does not crash. It crashes only when 'dragging' the slider.
WIN 10 1809 ( we cannot upgrade to 1903 yet due to corporate IT policy)
Octane Render 2019.1.4
CUDA 431.86
GPU RTX2080Ti x 3
RAM 64Gb
Reproducible bug: Crash when moving displacement slider
Moderators: ChrisHekman, aoktar
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Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
H. A detailed description of the issue and steps to reproduce it (Include Screenshots or video capture), as well as an example scene if applicable.
I. Copies of the Octane Log window and Console window outputs (full text attached as a file to your post is recommended).
Please note that reports of issues inside existing threads will be ignored/removed, and reports may be closed if the reporter does not respond to subsequent queries in the thread.
- Attachments
-
- Octane Bug Report 2.7z
- (104.11 KiB) Downloaded 190 times
1.Can I see bugreport.zip?
2. What happen when you use the ImageTexture instead of C4D's noise shader?
You're using C4D shader and it can cause crashes due to shaderToTexture functionality.
2. What happen when you use the ImageTexture instead of C4D's noise shader?
You're using C4D shader and it can cause crashes due to shaderToTexture functionality.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Ahmet
_BugReport.zip now attached
_BugReport.zip now attached
- Attachments
-
- _BugReport.zip
- (158.94 KiB) Downloaded 166 times
Thanks!
It's noise crash, I don't advice to use c4d shaders by crashes.
It's noise crash, I don't advice to use c4d shaders by crashes.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Have you tried with Octane procedural textures?
Try also with OSL noise and patterns.
ciao Beppe
Try also with OSL noise and patterns.
ciao Beppe
They are not yet supported by helping of osl scripts. Planned for futureHTK421 wrote:But I thought procedural C4D noises were now supported, and we no longer had to bake procedurals into textures...
Is that not the case ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw