Cinema 4D version 2019.1.3 (Stable) 03.11.2019
Moderators: ChrisHekman, aoktar
Enterprise Slaves has now a separate installer. You will find this in the download section. 2019.1.2 & 2019.1.3EINBLICKE wrote:Is there already the right enterprise slave version?
Ive tested it and it works.
Cinema 4D hangs forever and needs to be force shutdown when:
While LiveViewer is open and rendering, we do some edits and change viewports with middle mouse button (it crashes when we switch from quad view to single view) , a lot of times it crashes when we do this.
Edit: Seems like it also crashes when moving around in viewportt with ALT+Middle Click
While LiveViewer is open and rendering, we do some edits and change viewports with middle mouse button (it crashes when we switch from quad view to single view) , a lot of times it crashes when we do this.
Edit: Seems like it also crashes when moving around in viewportt with ALT+Middle Click
Please give some usefull data. Not possible to know what happen with this information. And I work like that every minutes without problems.tomsvfx wrote:Cinema 4D hangs forever and needs to be force shutdown when:
While LiveViewer is open and rendering, we do some edits and change viewports with middle mouse button (it crashes when we switch from quad view to single view) , a lot of times it crashes when we do this.
Edit: Seems like it also crashes when moving around in viewportt with ALT+Middle Click
Give a full information about your system and software setup. Also record c4doctanelog.txt with all log parameters. And define is it scene specific or common issue.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
PC specs:aoktar wrote:Please give some usefull data. Not possible to know what happen with this information. And I work like that every minutes without problems.tomsvfx wrote:Cinema 4D hangs forever and needs to be force shutdown when:
While LiveViewer is open and rendering, we do some edits and change viewports with middle mouse button (it crashes when we switch from quad view to single view) , a lot of times it crashes when we do this.
Edit: Seems like it also crashes when moving around in viewportt with ALT+Middle Click
Give a full information about your system and software setup. Also record c4doctanelog.txt with all log parameters. And define is it scene specific or common issue.
Window 10 (1903 build 18362.418)
Nvidia Studio Drivers 441.12
C4D R21.026
It has happened for 3 people at work with different scenes, same exact problem/scenario.
For some reason I cant replicate it while log checkboxes are turned on

But prevously crash happened like this:
I open LiveViewer and press render and start doing changes to lights while its rendering.
After some while, I switch to quad view and move some lights in other view.
When I switch back to single view, C4D crashes or freezes and doesnt unfreeze.
Witch switching from quad view to single views and back and forth I mean this:
https://www.youtube.com/watch?v=3TQSPjW ... tu.be&t=47
^ for some reason this also triggers LV refresh
Aoktar, please, any advice to fix universal camera pixel aspect?
viewtopic.php?f=85&t=73081&start=20#p371988
viewtopic.php?f=85&t=73081&start=20#p371988
- FullHPetroL
- Posts: 42
- Joined: Mon Apr 27, 2015 10:00 am
Does displacement mixer work?
As for me, it either doesn't work, or crashes the moment I use it.
As for me, it either doesn't work, or crashes the moment I use it.
- Attachments
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- Displacement Mixer Issue.rar
- (5.81 MiB) Downloaded 255 times
displacement Mixer is rock solid here with 2019.1.3, maybe you have an issue with Nvidia driver.
To make it works in your scene you need to change the Displacement type to Vector Displacement, and change the Map type to Height. ciao Beppe
To make it works in your scene you need to change the Displacement type to Vector Displacement, and change the Map type to Height. ciao Beppe
I'm not having success using a fields driven vertex map as an input for the "Blend weight" of Displacement mixer.
Auto bump works with the mask giving the illusion that the surface is deformed but the actual vertex have not moved.
Seems like all other shader inputs work just fine. Is this a core issue or am I doing something wrong? Scene file attached.
Auto bump works with the mask giving the illusion that the surface is deformed but the actual vertex have not moved.
Seems like all other shader inputs work just fine. Is this a core issue or am I doing something wrong? Scene file attached.
- Attachments
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- Vertex Map Displacement Mixer problem.zip
- (168.51 KiB) Downloaded 255 times