OctaneRender™ 2019.1.3

VIP Information, news and announcements regarding new Octane Render commercial products and releases.
vijay
OctaneRender Team
Posts: 196
Joined: Sun Jul 24, 2016 8:42 pm

funk wrote:
aoktar wrote: As far as my tests it works well
It seems to only work correctly for "Mesh UV" projection (which you are using). My example is using an "XYZ to UVW" projection.

I just tried changing yours to "box" projection and see similar problems. It almost looks like incorrect vertex normals are being created?

Auto bump currently works only if the mesh is UV mapped. I'm fixing it now. Sorry.
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

vijay_thirukonda wrote:Auto bump currently works only if the mesh is UV mapped. I'm fixing it now. Sorry.
Thanks Vijay :)
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Crash using vertex displacement mixer

1. Load the orbx
2. Right click the diffuse material > render

Octane crashes to the desktop
You do not have the required permissions to view the files attached to this post.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

Using a normal or a bump map with the Toon Material doesn't work properly anymore (no bump or normal effect shows up). I think it never worked in 2019.x.
CelBump.JPG
It works fine in 2018.
CelBump_02.JPG
Toon_Normal_Bump_issue.orbx
Thanks!
You do not have the required permissions to view the files attached to this post.
User avatar
wallace
OctaneRender Team
Posts: 188
Joined: Sun Dec 18, 2016 10:38 pm

linograndiotoy wrote:Using a normal or a bump map with the Toon Material doesn't work properly anymore (no bump or normal effect shows up). I think it never worked in 2019.x.

Thanks!
Thanks for the report, this will be fixed in the next revision.
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

I'm seeing some artifacts in this specular material, which don't happen in 2018.1.3
bad_glass.png
You do not have the required permissions to view the files attached to this post.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
linograndiotoy
OctaneRender Team
Posts: 1350
Joined: Thu Feb 01, 2018 7:10 pm

funk wrote:I'm seeing some artifacts in this specular material, which don't happen in 2018.1.3
bad_glass.png
Hi! It looks like a value of 1.0001 is triggering the issue. It's ok as the value is >= 1.00049.
User avatar
funk
Licensed Customer
Posts: 1206
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

linograndiotoy wrote:
funk wrote:I'm seeing some artifacts in this specular material, which don't happen in 2018.1.3
bad_glass.png
Hi! It looks like a value of 1.0001 is triggering the issue. It's ok as the value is >= 1.00049.
Yes its only happening on smaller values. The modo plugin seems to be generating these values for its "on the fly" conversions in some cases.

Anyway, since its working correctly in 2018, it should be fixed in 2019.
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
BCres
Licensed Customer
Posts: 246
Joined: Mon Feb 20, 2017 6:14 pm

Is there a CPU "old generation: limitation on this release? Here is my situation.

My main system with a 2080ti and new core i7 works great. Also, working with it is my slave machine with a 1080ti and 980ti. Everything works fine. The older system cpu is a Q9450 Core 2 quad. But it works great as a slave system.

But if I take an orbx file to the slave (and I am taking a small one). Start my second license of Octane standalone on it. The program starts up fine, loads the file, but as soon as I try to render the scene, the program just disappears to the desktop. No errors or anything.

So why can't the second machine handle the simplest little orbx files? Everything about the prefernces shows it's ready and using both GPUS.

Again, this slave works fine as a support to the main when I'm working. I just can't use the standalone version on it.
User avatar
wallace
OctaneRender Team
Posts: 188
Joined: Sun Dec 18, 2016 10:38 pm

funk wrote:
linograndiotoy wrote:
funk wrote:I'm seeing some artifacts in this specular material, which don't happen in 2018.1.3
bad_glass.png
Hi! It looks like a value of 1.0001 is triggering the issue. It's ok as the value is >= 1.00049.
Yes its only happening on smaller values. The modo plugin seems to be generating these values for its "on the fly" conversions in some cases.

Anyway, since its working correctly in 2018, it should be fixed in 2019.
No worries, I'll fix this for the next release.
Post Reply

Return to “Commercial Product News & Releases (Download here)”