funk wrote:aoktar wrote:As far as my tests it works well
It seems to only work correctly for "Mesh UV" projection (which you are using). My example is using an "XYZ to UVW" projection.
I just tried changing yours to "box" projection and see similar problems. It almost looks like incorrect vertex normals are being created?
Auto bump currently works only if the mesh is UV mapped. I'm fixing it now. Sorry.