Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
divasoft
Licensed Customer
Posts: 348
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
Contact:

Where did the interface elements go?
Attachments
Снимок.PNG
drmaddogs2
Licensed Customer
Posts: 15
Joined: Sun Dec 18, 2016 12:45 pm

I've got a question on Planetary Environment… Planetary surfaces... Ground elevation(height mapping) which I cannot seem to influence. The prior examples I find were from several versions ago and my vid drivers are blamed for failing the LV with old eaxaples created versions ago... could anyone post a current working example... puleasee! I just don't seem to get the process for that one Image texture...I just don't get any 'height' reaction at all. Is it necessary to process/create a texture to use beforehand with some radical Height adjustments? Does that create texture have to have a sort of definition factor?
I just don't get it. Pulling last of hair out. :shock:
User avatar
tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
Contact:

i have this scenario where DeMain pass is render out even if I have unchecked Denoised Bauty pass

It does this when:
using Overwrite kernel Settings in C4D render settings and using Info Kernel.
In Render Passes I use EXR (Octane) and have enabled Save beauty.
When I render out, it saves out Main pass and also DeMain (because I have enabled Denoiser in Octane Render settings, but if not using Override kernel Settings, its outputing just beauty alone).
It should save out only Main pass in this scenario.
User avatar
tomsvfx
Licensed Customer
Posts: 92
Joined: Mon Oct 30, 2017 10:19 pm
Location: Riga
Contact:

Also, if I use Time Limit(sec) in render settings, seems like it does that time calculation interestingly, because it counts in first frame scene conversion and if im rendering animation as in my case, first frame is render with 4x less time than the rest of the frames and is very noisy compared to others.
I kinda get that it uses total render time including scene conversion, but is it possible in future to have an option (checkbox for example) to count actual render time only?
Post Reply

Return to “Releases”