Random Walk SSS -
i am just not sure how one is to use this:
If we have a Universal Material, with an Albedo map, and we want to use the Random Walk SSS,
do we set a
(1) color in Transmission and then
(2) also place the same albedo-texture in the albedo-slot in the in the Medium field?
No matter what combo I try Bias doesn't really seem to do anything, other than raise or lower the color in Transmission....
But it's like Transmission already could do this by itself, you know?
Just weird, the sample scene had solid white color, no actual textures, so it didn't really show you how a texture map would fit into it.
THX!
Questions on Random Walk SSS
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Hey D-Man,
thanks....
Ahhhhh...Black Albedo....Thanks for leaving that out, Otoy...
Actually, now when I try it out, I can see why it wasn't really shown off. For a character, it works pretty bad compared to a traditional means of using Transmission for SSS.
But, it can make pretty good ghost-like materials without using opacity.
Or easily concoct a race of delicious candy people! I guess that is cool, I guess.
Anyway!
Thanks and good times!
thanks....
Ahhhhh...Black Albedo....Thanks for leaving that out, Otoy...
Actually, now when I try it out, I can see why it wasn't really shown off. For a character, it works pretty bad compared to a traditional means of using Transmission for SSS.
But, it can make pretty good ghost-like materials without using opacity.
Or easily concoct a race of delicious candy people! I guess that is cool, I guess.
Anyway!
Thanks and good times!
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
I could be wrong but isn't SSS via transmission alone just a fake SSS? 

Have you increased medium density? Here are some of my experiments I did earlier where it is set to around 300-400:Notiusweb wrote:Hey D-Man,
thanks....
Ahhhhh...Black Albedo....Thanks for leaving that out, Otoy...
Actually, now when I try it out, I can see why it wasn't really shown off. For a character, it works pretty bad compared to a traditional means of using Transmission for SSS.
But, it can make pretty good ghost-like materials without using opacity.
Or easily concoct a race of delicious candy people! I guess that is cool, I guess.
Anyway!
Thanks and good times!
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Sure, here is my material setup:
Material: Medium details. Here I'm using color for radius: Diffuse details:
Material: Medium details. Here I'm using color for radius: Diffuse details:
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
I am pointing this out in the main Dev Build forum now, there are many issues in using this technique, especially if your body has multiple textures:
1) Using to high saturation in Radius causes Hot pixels
2) Leads to a simultaneous 'darkening' of the underlying Albedo edges, making it look like a pencil-line between textures
3) Renders black in Daylight kernel mode (in other words, is completely dependent on Path Trading)
It's a shame really, because it responds excellent to HDRI lighting. Much better than 'regular' Transmission use does.
Just too many side effects ruin it.
For a single Bust mesh with closed eyes, though, is awesome on skin.
But with open eyes, no good
1) Using to high saturation in Radius causes Hot pixels
2) Leads to a simultaneous 'darkening' of the underlying Albedo edges, making it look like a pencil-line between textures
3) Renders black in Daylight kernel mode (in other words, is completely dependent on Path Trading)
It's a shame really, because it responds excellent to HDRI lighting. Much better than 'regular' Transmission use does.
Just too many side effects ruin it.
For a single Bust mesh with closed eyes, though, is awesome on skin.
But with open eyes, no good
Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise