Hi Paride,
I got 3 problems with phoenix and octane:
1. If you enable movable proxy and motion blur octane will not render fire mb the right way. (velocity channel was checked in phoenix during sim) Do I also need to output SPEED channel?
2. Then if you close octane viewport and uncheck movable and mb and go back to octane viewport you will see no fire until max is restarted. So hiding volumes bug is still here
3. Octane renders flames as tiny horizontal lines. Chaos said it can be octane problem. Vray renders flames very smooth
Here is the scene link to download: https://we.tl/t-Fb18DTbp3t
Thank you
phoenix fd flames and motion blur bug
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Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Hi Paride,
the 4th bug is octane is not rendering red phoenix particles. The scene is attached
Thanks
the 4th bug is octane is not rendering red phoenix particles. The scene is attached
Thanks
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- paride4331
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Hi coilbook,coilbook wrote:Hi Paride,
the 4th bug is octane is not rendering red phoenix particles. The scene is attached
Thanks
yes, I also found and sent this issue to developers last week.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid