phoenix fd flames and motion blur bug

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1. That the issue has not already been disclosed
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
I got 3 problems with phoenix and octane:

1. If you enable movable proxy and motion blur octane will not render fire mb the right way. (velocity channel was checked in phoenix during sim) Do I also need to output SPEED channel?

2. Then if you close octane viewport and uncheck movable and mb and go back to octane viewport you will see no fire until max is restarted. So hiding volumes bug is still here

3. Octane renders flames as tiny horizontal lines. Chaos said it can be octane problem. Vray renders flames very smooth

Here is the scene link to download: https://we.tl/t-Fb18DTbp3t

Thank you
Attachments
3 lines bug.jpg
2 no fire bug.jpg
1  mb bug.jpg
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi Paride,
the 4th bug is octane is not rendering red phoenix particles. The scene is attached

Thanks
Attachments
no particles.zip
(26.09 MiB) Downloaded 188 times
User avatar
paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

coilbook wrote:Hi Paride,
the 4th bug is octane is not rendering red phoenix particles. The scene is attached

Thanks
Hi coilbook,
yes, I also found and sent this issue to developers last week.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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