Cinema 4D version 2019.1.2-R4 (Stable) 25.10.2019

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aoktar
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Kalua wrote:Great stuff, Aoktar. Thank you!
Does the focus picker work with the Universal Camera?
Cheer!
Fixed: https://render.otoy.com/forum/viewtopic.php?f=85&t=72959&p=371007#p371007
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tomsvfx
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Thanks for the good release!

Btw Aoktar, is it possible to add Max Slaves feature in Octane C4D settings under Network Rendering options?
So that we can check all the slaves avaliable, but set the actual usage to some number?
We have multiple workstations at work and multiple slave machines and we would like to have an option like this, so that we can more easily control priorities from C4D interface.
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Silverwing
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Hi Ahmet,

I just tried the Universal Camera inside C4D. I am not able to focus it.
I can set Autofocus. That´s the only focusing method that works for me.
The focus in the C4D Camera as well the Octane Camera tag does not work for me.

Thanks for your time!

Cheers,
Raphael
Attachments
Universal_Camera_Focus_01.mp4
(12.16 MiB) Downloaded 4140 times
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Kalua
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Silverwing wrote:Hi Ahmet,

I just tried the Universal Camera inside C4D. I am not able to focus it.
I can set Autofocus. That´s the only focusing method that works for me.
The focus in the C4D Camera as well the Octane Camera tag does not work for me.

Thanks for your time!

Cheers,
Raphael
Same happens to me too. In fact material picker is not working either.
Cheers,
C4D 2025.1.1 Octane 2025.1 Build 0104, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
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aoktar
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Kalua wrote: Same happens to me too. In fact material picker is not working either.
Cheers,
Try R3
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caldreemn
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Hi Ahmet,

Thanks for all your work. 2019.2-R2 is stable for me.

Any idea when we can expect rounded corners to be implemented properly?
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Silverwing
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caldreemn wrote:Hi Ahmet,

Thanks for all your work. 2019.2-R2 is stable for me.

Any idea when we can expect rounded corners to be implemented properly?
What are you missing with the rounded corners. To my knowledge they have been already been implemented with all features :-)
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caldreemn
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Silverwing wrote:
caldreemn wrote:Hi Ahmet,

Thanks for all your work. 2019.2-R2 is stable for me.

Any idea when we can expect rounded corners to be implemented properly?
What are you missing with the rounded corners. To my knowledge they have been already been implemented with all features :-)
AH! You're right!

I swear the rounded edges check box wasn't there when I checked. Happily I was mistaken!

Thanks for making me check that again...

Sorry for the false flag.
protokol
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Hi,

I think there's an issue with the demain pass + volumes in the live viewer.

I'm getting a terrible demain pass in the live viewer however the rendered out version looks a bit cleaner. I have attached a simple scene that illustrates this issue.
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Octane Volume Test_01.rar
(34.08 KiB) Downloaded 233 times
Demain pass rendered out
Demain pass rendered out
Demain pass in liveviewer
Demain pass in liveviewer
igoriisakov
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Hi, second version of 2019 have some “flakes” on denoised image, but in 4 version all ok. Do you need examples or it’s known problem?
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