It needs to be removed. I'll make a new build without itrifat wrote:seems like trasnssmision type not doing anything, with 2019 demo it works
Cinema 4D version 4.05-R7 (V4 stable) 25.10.2019
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Flat mapped how? Moving it how?aybekdes wrote:Moving flat mapped texture is not updating in Live viewer...
Seems to be working fine for me using a TextureProjection node on an ImageTexture node.
Animation Technical Director - Washington DC
Oops my bad, now its working... in another project.frankmci wrote:Flat mapped how? Moving it how?aybekdes wrote:Moving flat mapped texture is not updating in Live viewer...
Seems to be working fine for me using a TextureProjection node on an ImageTexture node.
when live viewer is docked, another not particularly an issue but some glitches appears (video): https://monosnap.com/file/3q8VzGPr0EeaP ... rfod8QJcBw
Yes.aybekdes wrote:Oops my bad, now its working... in another project.frankmci wrote:Flat mapped how? Moving it how?aybekdes wrote:Moving flat mapped texture is not updating in Live viewer...
Seems to be working fine for me using a TextureProjection node on an ImageTexture node.
when live viewer is docked, another not particularly an issue but some glitches appears (video): https://monosnap.com/file/3q8VzGPr0EeaP ... rfod8QJcBw
What's c4d version and OS?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- bslaybaugh
- Posts: 2
- Joined: Thu Jan 05, 2017 4:16 pm
Hello,
Octane V4.05 - R6 crashes C4D when trying to render. I'm running C4D vR20.059 on Windows 10 Pro 1903 build 18362.418 with 2x2080 Ti FE's (non SLI) and an Intel core i9-9900K w/64GB ram. The render gets to frame 4 and crashes every time. I've baked all my deformers, etc down so that it's only a mesh object and I'm having the same issue. No CUDA errors. GPU drivers are up to date (V436.48). I rolled back Octane to V4.02.1 - R3 hoping that would work but no dice. Still crashing. It's simple text with alpha, shouldn't be that complicated. I'm under a deadline so I'll have to port everything over to Redshift to get this out, but I really want to know what is causing the crash. Please help!
Link to C4D file and bug report: https://tinyurl.com/y3e2fkon
Thanks,
-B
Octane V4.05 - R6 crashes C4D when trying to render. I'm running C4D vR20.059 on Windows 10 Pro 1903 build 18362.418 with 2x2080 Ti FE's (non SLI) and an Intel core i9-9900K w/64GB ram. The render gets to frame 4 and crashes every time. I've baked all my deformers, etc down so that it's only a mesh object and I'm having the same issue. No CUDA errors. GPU drivers are up to date (V436.48). I rolled back Octane to V4.02.1 - R3 hoping that would work but no dice. Still crashing. It's simple text with alpha, shouldn't be that complicated. I'm under a deadline so I'll have to port everything over to Redshift to get this out, but I really want to know what is causing the crash. Please help!
Link to C4D file and bug report: https://tinyurl.com/y3e2fkon
Thanks,
-B
Hey everyone.
Recently updated to 4.05-R6 and constantly getting the error in the LV "Render Failure!!! Check console window and octane log window". I didn't find any certain conditions under which it happens. I start orbiting in the viewport or moving lights and in a 30-60 secs the error pops up. It happens in every scene. Basically I put a primitive and add any lights (though I didn't check what happens without lights) and it crashes.
Specs are:
Win 10 64
Cinema 4D r21.026
Intel Core i9 7940x
4x 1080ti
4x G.Skill F4-4000c19-16GTZKK DDR4 (64 gb total)
Below is a screencap of the error and scene setup
http://prntscr.com/pmbsxb
Thanks in advance. Cheers!
Recently updated to 4.05-R6 and constantly getting the error in the LV "Render Failure!!! Check console window and octane log window". I didn't find any certain conditions under which it happens. I start orbiting in the viewport or moving lights and in a 30-60 secs the error pops up. It happens in every scene. Basically I put a primitive and add any lights (though I didn't check what happens without lights) and it crashes.
Specs are:
Win 10 64
Cinema 4D r21.026
Intel Core i9 7940x
4x 1080ti
4x G.Skill F4-4000c19-16GTZKK DDR4 (64 gb total)
Below is a screencap of the error and scene setup
http://prntscr.com/pmbsxb
Thanks in advance. Cheers!
People who have random render failures, please read release notes. And try clean install WITH LATEST NVIDIA STUDIO DRIVERS. Also do not use overclocked gpus.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Yes. You are totally right. Studio drivers worked like charm. Though it's surprising, that all the time I used game ready versions. Thanks once again, mate.aoktar wrote:People who have random render failures, please read release notes. And try clean install WITH LATEST NVIDIA STUDIO DRIVERS. Also do not use overclocked gpus.