
Any ETA for this?
Is not a near clip plane issue on the camera? the mesh from character is to close to the body? I can see yours settings is at "0" and "infinity" I usually set thoses with a number to not have issues. maybe?Notiusweb wrote:I have an alembic character with a case of the Jibbs.
Displacement on the mesh seems to interact and display triangle-shaped glitches with Ray Epsilon and zooming distance in the viewport.
Strange because the same exact copy of the material on a primitive sphere, right next to the character, renders clean, where as the character renders with the displacement glitches ("jibbs").
Zoom Far - Infected with Jibbs Zoom Medium - Some Jibbs, not as severe Zoom Close - No Jibbs
Can I send in scene for review, I already troubleshooted the mesh but no Octane 'scene' settings affect.
Thx
Hello, I did test, but it confirmed it is not related to clipping plane.Jolbertoquini wrote:Is not a near clip plane issue on the camera? the mesh from character is to close to the body? I can see yours settings is at "0" and "infinity" I usually set thoses with a number to not have issues. maybe?Notiusweb wrote:I have an alembic character with a case of the Jibbs.
Displacement on the mesh seems to interact and display triangle-shaped glitches with Ray Epsilon and zooming distance in the viewport.
Strange because the same exact copy of the material on a primitive sphere, right next to the character, renders clean, where as the character renders with the displacement glitches ("jibbs").
Zoom Far - Infected with Jibbs Zoom Medium - Some Jibbs, not as severe Zoom Close - No Jibbs
Can I send in scene for review, I already troubleshooted the mesh but no Octane 'scene' settings affect.
Thx
Best,
JO
Notiusweb wrote:Hello, I did test, but it confirmed it is not related to clipping plane.Jolbertoquini wrote:Is not a near clip plane issue on the camera? the mesh from character is to close to the body? I can see yours settings is at "0" and "infinity" I usually set thoses with a number to not have issues. maybe?Notiusweb wrote:I have an alembic character with a case of the Jibbs.
Displacement on the mesh seems to interact and display triangle-shaped glitches with Ray Epsilon and zooming distance in the viewport.
Strange because the same exact copy of the material on a primitive sphere, right next to the character, renders clean, where as the character renders with the displacement glitches ("jibbs").
Zoom Far - Infected with Jibbs Zoom Medium - Some Jibbs, not as severe Zoom Close - No Jibbs Can I send in scene for review, I already troubleshooted the mesh but no Octane 'scene' settings affect.
Thx
Best,
JO
The thing here is that the sphere is not getting the glitches while the mesh is.
And so fine, once can assume it's a problem with the mesh then, right?...
BUT - the mesh shows them when far away, yet not when zoomed in. So what does that mean...
And, the sphere never shows glitches at any zoom-level despite having the same material (including same exact displacement.)
So, seems somehow Octane cannot not properly 'handle' the mesh I am using here.